Publications

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2018
L. Lisle, Tanous, K., Kim, H., Gabbard, J. L., and Bowman, D. A., Effect of Volumetric Displays on Depth Perception in Augmented Reality, in Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018.
R. Yu, Duer, Z., Ogle, T., Bowman, D. A., Tucker, T., Hicks, D., Choi, D., Bush, Z., Ngo, H., Nguyen, P., and , Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality, in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018.
R. Yu, Duer, Z., Ogle, T., Bowman, D. A., Tucker, T., Hicks, D., Choi, D., Bush, Z., Ngo, H., Nguyen, P., and , Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality, in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018.
R. Yu and Bowman, D. A., Force Push: Exploring Expressive Gesture-to-Force Mappings for Remote Object Manipulation in Virtual Reality, Frontiers in ICT, vol. 5, p. 25, 2018.
W. Lages and Bowman, D. A., Move the Object or Move Myself? Walking vs. Manipulation for the Examination of 3D Scientific Data, Frontiers in ICT, vol. 5, 2018.
P. Apostolellis, Bowman, D. A., and Chmiel, M., Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums, in Museum Experience Design: Springer Series on Cultural Computing, A. Vermeeren, Calvi, L., and Sabiescu, A. Cham: Springer International Publishing, 2018, pp. 19 - 43.
2016
P. Apostolellis and Bowman, D. A., Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence, in Proceedings of the 15th SIGCHI International Conference on Interaction Design and Children (IDC '16), Manchester, United Kingdom, 2016.
B. Laha, Bowman, D. A., and Socha, J. J., Bare-Hand Volume Cracker for Raw Volume Data Analysis, Frontiers in Robotics and AI, vol. 3235512181919252119299, 2016.
W. Lages, Arango, G. A., Laidlaw, D. H., Socha, J. J., and Bowman, D. A., Designing capsule, an input device to support the manipulation of biological datasets, in 2016 IEEE Symposium on 3D User Interfaces (3DUI)2016 IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, USA, 2016.
W. Lages, Laha, B., Miller, W., Novotny, J., Laidlaw, D. H., Socha, J. J., and Bowman, D. A., Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data, in 2016 IEEE Virtual Reality (VR)2016 IEEE Virtual Reality (VR), Greenville, SC, USA, 2016.
P. Apostolellis, Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums, in CHI Workshop: Involving the Crowd in Future Museum Experience Design at the ACM Conference on Human Factors in Computing Systems (CHI'16), San Jose, CA, 2016.
M. Nabiyouni and Bowman, D. A., A Taxonomy for Designing Walking-based Locomotion Techniques for Virtual Reality, in the 2016 ACM CompanionProceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces - ISS Companion '16, Niagara Falls, Ontario, CanadaNew York, New York, USA, 2016.
2015
B. Laha, Bowman, D. A., Laidlaw, D. H., and Socha, J. J., A classification of user tasks in visual analysis of volume data, in 2015 IEEE Scientific Visualization Conference (SciVis)2015 IEEE Scientific Visualization Conference (SciVis), Chicago, IL, USA, 2015.
M. Nabiyouni, Saktheeswaran, A., Bowman, D. A., and Karanth, A., Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality, in IEEE 3D User Interfaces (3DUI), 2015.PDF icon Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality-Final11.pdf (1.07 MB)
M. Nabiyouni, Scerbo, S., DeVito, V., Smolen, S., Starrin, P., and Bowman, D. A., Design and Evaluation of a Visual Acclimation Aid for a Semi-Natural Locomotion Device , in IEEE 3D User Interfaces (3DUI), 2015.PDF icon Camera Ready - Design and Evaluation of a Visual Acclimation Aid for a Semi-Natural Locomotion Device05.pdf (633.16 KB)
E. D. Ragan, Bowman, D. A., Kopper, R., Stinson, C., Scerbo, S., and McMahan, R. P., Effects of field of view and visual complexity on virtual reality training effectiveness for a visual scanning task, IEEE Transactions on Visualization and Computer Graphics, p. 14 pages, 2015.
M. Nabiyouni and Bowman, D. A., An evaluation of the effects of hyper-natural components of interaction fidelity on locomotion performance in virtual reality, in ICAT - EGVE '15: the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments, 2015.

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