Publications

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D. A. Bowman and Schuchardt, P., The Benefits of Immersion for Spatial Understanding of Complex Underground Cave Systems, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007, pp. 121-124.
D. A. Bowman, Setareh, M., Pinho, M. S., Ali, N., Kalita, A., Lee, Y., Lucas, J., Gracey, M., Kothapalli, M., Zhu, Q., Datey, A., and Tumati, P., Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions, in Proceedings of IEEE Virtual Reality, 2003, pp. 243-250.
D. A. Bowman, Johnson, D., and Hodges, L., Testbed Evaluation of VE Interaction Techniques, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999, pp. 26-33.
D. A. Bowman, 3D User Interfaces, in The Encyclopedia of Human-Computer Interaction, 2ndnd ed., Aarhus, Denmark: The Interaction Design Foundation, 2013.
D. A. Bowman and McMahan, R. P., Virtual Reality: How Much Immersion is Enough?, IEEE Computer, vol. 40, pp. 36-43, 2007.
D. A. Bowman, North, C., Chen, J., Polys, N. F., Pyla, P., and Yilmaz, U., Information-Rich Virtual Environments: Theory, Tools, and Research Agenda, in ACM Virtual Reality Software and Technology 2003, 2003.
D. A. Bowman, Koller, D., and Hodges, L., Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques, in Proceedings of the IEEE Virtual Reality Anuual International Symposium, 1997, pp. 45-52.
D. A. Bowman, Badillo, B., and Manek, D., Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques, in Proceedings of Virtual Reality International Conference (in Lecture Notes in Computer Science, vol. 4563), 2007, pp. 195-204.
D. A. Bowman, Wingrave, C., Campbell, J., Ly, V., and Rhoton, C., Novel Uses of Pinch Gloves™ for Virtual Environment Interaction Techniques, Virtual Reality, vol. 6, pp. 122-129, 2002.
D. A. Bowman, Hodges, L., and Bolter, J., The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments, Presence: Teleoperators and Virtual Environments, vol. 7, pp. 478-493, 1998.
D. A. Bowman, McMahan, R. P., and Ragan, E. D., Questioning naturalism in 3D user interfaces, Communications of the ACM, vol. 55, no. 9, pp. 78-88, 2012.
D. A. Bowman, Raja, D., Lucas, J., and Datey, A., Exploring the Benefits of Immersion for Information Visualization, in Proceedings of HCI International, 2005, p. 10 pgs.
D. A. Bowman, Johnson, D., and Hodges, L., Testbed Evaluation of Immersive Virtual Environments, Presence: Teleoperators and Virtual Environments, vol. 10, pp. 75-95, 2001.
D. A. Bowman and Hodges, L., An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments, in Proceedings of the ACM Symposium on Interactive 3D Graphics, 1997, pp. 35-38.
D. A. Bowman, Stinson, C., Ragan, E. D., Scerbo, S., Hollerer, T., Lee, C., McMahan, R. P., and Kopper, R., Evaluating effectiveness in virtual environments with MR simulation, in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL, 2012.
D. A. Bowman, Chen, J., Wingrave, C., Lucas, J., Ray, A., Polys, N. F., Li, Q., Haciahmetoglu, Y., Kim, J., Kim, S., Boehringer, R., and Ni, T., New Directions in 3D User Interfaces, International Journal of Virtual Reality, vol. 5, pp. 3-14, 2006.
W. Broll, Schaefer, L., Hollerer, T., and Bowman, D. A., Interface with Angels: The Future of VR and AR Interfaces, IEEE Computer Graphics & Applications, vol. 21, pp. 14-17, 2001.

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