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D. A. Bowman, Principles for the Design of Performance-Oriented Interaction Techniques, in Handbook of Virtual Environments, Mahwah, New Jersey: Lawrence-Erlbaum, 2002, pp. 277-300.
D. A. Bowman, Davis, E., Badre, A., and Hodges, L., Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment, Presence: Teleoperators and Virtual Environments, vol. 8, pp. 618-631, 1999.
D. A. Bowman and McMahan, R. P., Virtual Reality: How Much Immersion is Enough?, IEEE Computer, vol. 40, pp. 36-43, 2007.
D. A. Bowman and Warren, L. E., User experience with semi-natural locomotion techniques in virtual reality, ACM Symposium on Spatial User Interaction. 2017.PDF icon Poster-DAB.pdf (661.5 KB)
D. A. Bowman, Rhoton, C., and Pinho, M. S., Text Input Techniques for Immersive Virtual Environments: an Empirical Comparison., in Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2002, pp. 2154-2158.
D. A. Bowman, Wingrave, C., Ly, V., and Campbell, J., Using Pinch Gloves for Both Natural and Abstract Interaction Techniques in Virtual Environments, in Proceedings of the HCI International Conference, 2001, pp. 629-633.
D. A. Bowman, Koller, D., and Hodges, L., A Methodology for the Evaluation of Travel Techniques for Immersive Virtual Environments, Virtual Reality: Research, Development, and Applications, vol. 3, pp. 120-131, 1998.
D. A. Bowman and Schuchardt, P., The Benefits of Immersion for Spatial Understanding of Complex Underground Cave Systems, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007, pp. 121-124.
D. A. Bowman, Setareh, M., Pinho, M. S., Ali, N., Kalita, A., Lee, Y., Lucas, J., Gracey, M., Kothapalli, M., Zhu, Q., Datey, A., and Tumati, P., Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions, in Proceedings of IEEE Virtual Reality, 2003, pp. 243-250.
D. A. Bowman, Wineman, J., Hodges, L., and Allison, D., The Educational Value of an Information-Rich Virtual Environment, Presence: Teleoperators and Virtual Environments, vol. 8, pp. 317-331, 1999.

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