Publications

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Y. Wang, Otitoju, K., Liu, T., Kim, S., and Bowman, D. A., Evaluating the Effect of Real World Distraction on User Performance in Virtual Environments, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006, pp. 19-26.
M. Shiratuddin, Thabet, W., and Bowman, D. A., Evaluating the Effectiveness of Virtual Environment Displays for Reviewing Construction 3D Models, in Proceedings of CONVR Conference on Construction Applications of Virtual Reality, 2004, pp. 87-98.
W. Schafer and Bowman, D. A., Evaluating the Effects of Frames of Reference on Spatial Collaboration in Desktop Virtual Environments, Virtual Reality, vol. 7, pp. 164-174, 2004.
P. Apostolellis and Bowman, D. A., Evaluating the Effects of Orchestrated, Game-Based Learning in Virtual Environments for Informal Education, in Advances in Computer Entertainment Technology (ACE), Funchal, Madeira, Portugal, 2014.PDF icon ACE2014_Paper_v4_camera-ready.pdf (906.93 KB)
J. Ventura, Jang, M., Crain, T., Hollerer, T., and Bowman, D. A., Evaluating the Effects of Tracker Reliability and Field of View on a Target Following Task in Augmented Reality, in ACM Virtual Reality Software and Technology, Kyoto, Japan, 2009, pp. 151-154.
D. A. Bowman, Ragan, E. D., Scerbo, S., and Bacim, F., Evaluating the Impact of Head Rotation Amplification on Virtual Reality Training Effectiveness, in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), 2013.
D. A. Bowman, Ragan, E. D., Scerbo, S., and Bacim, F., Evaluating the Impact of Head Rotation Amplification on Virtual Reality Training Effectiveness, in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), 2013.
D. A. Bowman, Badillo, B., and Manek, D., Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques, in Proceedings of Virtual Reality International Conference (in Lecture Notes in Computer Science, vol. 4563), 2007, pp. 195-204.
D. A. Bowman, Badillo, B., and Manek, D., Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques, in Proceedings of Virtual Reality International Conference (in Lecture Notes in Computer Science, vol. 4563), 2007, pp. 195-204.
D. A. Bowman and Hodges, L., An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments, in Proceedings of the ACM Symposium on Interactive 3D Graphics, 1997, pp. 35-38.
M. Nabiyouni and Bowman, D. A., An evaluation of the effects of hyper-natural components of interaction fidelity on locomotion performance in virtual reality, in ICAT - EGVE '15: the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments, 2015.
R. Yu, Duer, Z., Ogle, T., Bowman, D. A., Tucker, T., Hicks, D., Choi, D., Bush, Z., Ngo, H., Nguyen, P., and , Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality, in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018.
R. Yu, Duer, Z., Ogle, T., Bowman, D. A., Tucker, T., Hicks, D., Choi, D., Bush, Z., Ngo, H., Nguyen, P., and , Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality, in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018.
L. Zhang and Bowman, D. A., Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality, in Virtual Worlds and Games for Serious Applications (VS-GAMES), Vienna, Austria, 2019.PDF icon Lei Zhang_Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality_Revision.pdf (380.33 KB)
C. Wingrave, Tintner, R., Walker, B., Bowman, D. A., and Hodges, L., Exploring Individual Differences in Raybased Selection: Strategies and Traits, in Proceedings of IEEE Virtual Reality, 2005, pp. 163-170.
D. A. Bowman, Raja, D., Lucas, J., and Datey, A., Exploring the Benefits of Immersion for Information Visualization, in Proceedings of HCI International, 2005, p. 10 pgs.
D. Raja, Bowman, D. A., Lucas, J., and North, C., Exploring the Benefits of Immersion in Abstract Information Visualization, in 8th International Immersive Projection Technology Workshop, Iowa State, 2004.
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P. Apostolellis, Laha, B., and Bowman, D. A., A gaming interface using body gestures for collaborative navigation, 2012 IEEE Symposium on 3D User Interfaces (3DUI)2012 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, Costa Mesa, CA, USA, 2012.
B. Fröhlich and Bowman, D. A., Guest Editors’ Introduction: 3D User Interfaces., IEEE Computer Graphics & Applications, vol. vol. 29, no. 6, pp. 24-25, 2009.
H
D. Baricevic, Lee, C., Turk, M., Hollerer, T., and Bowman, D. A., A hand-held AR magic lens with user-perspective rendering, in IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Atlanta, GA, USA, 2012.
D. Baricevic, Lee, C., Turk, M., Hollerer, T., and Bowman, D. A., A hand-held AR magic lens with user-perspective rendering, in IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Atlanta, GA, USA, 2012.
D. A. Bowman, Sowndararajan, A., Ragan, E. D., and Kopper, R., Higher Levels of Immersion Improve Procedure Memorization Performance, in Joint Virtual Reality Conference, Lyon, France, 2009.

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