Publications
“Interval Player: Designing a Virtual Musical Instrument Using In-Air Gestures ”, in IEEE Symposium on 3D User Interfaces (3DUI Contest) , 2015.
, “Performance analysis of a parallel multi-view rendering architecture using light fields”, The Visual Computer, vol. 25, no. 10, pp. 947 - 958, 2009.
, “Ray, camera, action! A technique for collaborative 3D manipulation”, in 2016 IEEE Symposium on 3D User Interfaces (3DUI)2016 IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, USA, 2016.
, “Bare-Hand Volume Cracker for Raw Volume Data Analysis”, Frontiers in Robotics and AI, vol. 3235512181919252119299, 2016.
, “Volume Cracker: A Bimanual 3D Interaction Technique for Analysis of Raw Volumetric Data”, 2013 ACM Symposium on Spatial User Interaction (SUI). pp. 61-68, 2013.
, “A classification of user tasks in visual analysis of volume data”, in 2015 IEEE Scientific Visualization Conference (SciVis)2015 IEEE Scientific Visualization Conference (SciVis), Chicago, IL, USA, 2015.
, “Identifying the Benefits of Immersion in Virtual Reality for Volume Data Visualization”, in Immersive Visualization Revisited Workshop of the IEEE VR conference, 2012.
TaskTax_VolViz_IVR2012_final.pdf (437.97 KB)
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“Design of the Bare-Hand Volume Cracker for Analysis of Raw Volumetric Data”, in IEEE VR Workshop on Immersive Volume Interaction (WIVI), Minneapolis, MN, 2014.
WIVI2014_BareHandVC_final.pdf (686.03 KB)
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“Effects of Immersion on Visual Analysis of Volume Data”, IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 597 - 606, 2012.
, “Interactive Coarse Segmentation and Analysis of Volume Data with a Suite of 3D Interaction Tools”, in IEEE VR Workshop on Immersive Volume Interaction (WIVI), Orlando, FL, 2013.
WIVI2013_BL_DAB.pdf (651.07 KB)
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“Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets”, IEEE Transactions on Visualization and Computer Graphics, vol. 20, no. 4, pp. 513-522, 2014.
, “Validation of the MR Simulation Approach for Evaluating the Effects of Immersion on Visual Analysis of Volume Data”, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 4, pp. 529-538, 2013.
, “VEWL: A Framework for Building a Windowing Interface in a Virtual Environment”, in Proceedings of INTERACT: IFIP TC13 International Conference on Human-Computer Interaction, 2003, pp. 809-812.
, “3D Sketching and Flexible Input for Surface Design: A Case Study”, SBC Journal on Interactive Systems, vol. 5, no. 3, pp. 93-101, 2014.
, “3D sketching using interactive fabric for tangible and bimanual input”, in Proceedings of Graphics Interface 2011, School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada, 2011, pp. 49–56.
, “The role of latency in the validity of AR simulation”, in 2010 IEEE Virtual Reality Conference (VR)2010 IEEE Virtual Reality Conference (VR), Boston, MA, USA, 2010, pp. 11 - 18.
, “The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation”, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 4, pp. 547 - 556, 2013.
, “A Replication Study Testing the Validity of AR Simulation in VR for Controlled Experiments”, in IEEE/ACM International Symposium on Mixed and Augmented Reality, Orlando, FL, 2009.
, “Effect of Volumetric Displays on Depth Perception in Augmented Reality”, in Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018.
, “Improving Mining Health and Safety Through Conveyor System Training in a Virtual Environment”, in First International Future Mining Conference, 2008, pp. 161-166.
, “Resizing Beyond Widgets: Object Resizing Techniques for Immersive Virtual Environments”, in Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), 2005, pp. 1601-1604.
, “Desktop and Immersive Tools for Residential Home Design”, in Proceedings of CONVR Conference on Construction Applications of Virtual Reality, 2004, pp. 63-70.
, “Center for Human-Computer Interaction at Virginia Tech”, in Human-Computer Interaction Interact ’03, Zurich, Switzerland., 2003, pp. pp. 1061-1062.
, “Separating the Effects of Level of Immersion and 3D Interaction Techniques”, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006, pp. 108-111.
, “Evaluating natural interaction techniques in video games”, in 2010 IEEE Symposium on 3D User Interfaces (3DUI)2010 IEEE Symposium on 3D User Interfaces (3DUI), Waltham, MA, USA, 2010, pp. 11 - 14.
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