Publications

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T. Ni, Bowman, D. A., and Chen, J., Increased Display Size and Resolution Improve Task Performance in Information-Rich Virtual Environments, in Proceedings of Graphics Interface, 2006, pp. 139-146.
T. Ni, McMahan, R. P., and Bowman, D. A., Tech-note: rapMenu: Remote Menu Selection using Freehand Gestural Input, in Proceedings of the IEEE Symposium on 3D User Interfaces, 2008, pp. 55-58.
T. Ni, Bowman, D. A., North, C., and McMahan, R. P., Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures, International Journal of Human-Computer Studies, vol. 69, pp. 551 - 562, 2011.
M. Narayan, Waugh, L., Zhang, X., Bafna, P., and Bowman, D. A., Quantifying the Benefits of Immersion for Collaboration in Virtual Environments, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005, pp. 78-81.
M. Nabiyouni and Bowman, D. A., An evaluation of the effects of hyper-natural components of interaction fidelity on locomotion performance in virtual reality, in ICAT - EGVE '15: the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments, 2015.
M. Nabiyouni, Lages, W., and Arantes, L., Krinkle Cube, in Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY Companion '16, Austin, Texas, USANew York, New York, USA, 2016.
M. Nabiyouni and Bowman, D. A., A Taxonomy for Designing Walking-based Locomotion Techniques for Virtual Reality, in the 2016 ACM CompanionProceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces - ISS Companion '16, Niagara Falls, Ontario, CanadaNew York, New York, USA, 2016.
M. Nabiyouni, Scerbo, S., DeVito, V., Smolen, S., Starrin, P., and Bowman, D. A., Design and Evaluation of a Visual Acclimation Aid for a Semi-Natural Locomotion Device , in IEEE 3D User Interfaces (3DUI), 2015.PDF icon Camera Ready - Design and Evaluation of a Visual Acclimation Aid for a Semi-Natural Locomotion Device05.pdf (633.16 KB)
M. Nabiyouni, Scerbo, S., Bowman, D. A., and Hollerer, T., Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment, Frontiers in ICT, vol. 32164019541930201519562223236, 2017.
M. Nabiyouni, Saktheeswaran, A., Bowman, D. A., and Karanth, A., Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality, in IEEE 3D User Interfaces (3DUI), 2015.PDF icon Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality-Final11.pdf (1.07 MB)
M. Nabiyouni, Laha, B., and Bowman, D. A., Poster: Designing effective travel techniques with bare-hand interaction., IEEE Symposium on 3D User Interfaces (3DUI). 2014.PDF icon Camera Ready - Poster-Designing Effective Travel Techniques with Bare-hand Interaction4.pdf (1.89 MB)
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L. G. Moreira and Lages, W., Organic Tile Textures using Fragment Shaders, in SBC - Proceedings of the SBGames 2014, 2014.
R. P. McMahan, Bowman, D. A., Zielinski, D. J., and Brady, R. B., Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game, IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 626 - 633, 2012.
R. P. McMahan, Bowman, D. A., Schafrik, S., and Karmis, M., Virtual Environment Training for Preshift Inspection of Haul Trucks to Improve Mining Safety, in First International Future Mining Conference, 2008, pp. 167-173.
R. P. McMahan and Bowman, D. A., An Empirical Comparison of Task Sequences for Immersive Virtual Environments, in Proceedings of the IEEE Symposium on 3D User Interfaces, 2007, pp. 25-32.
R. P. McMahan, Gorton, D., Gresock, J., McConnell, W., and Bowman, D. A., Separating the Effects of Level of Immersion and 3D Interaction Techniques, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006, pp. 108-111.
R. P. McMahan, Alon, A. J. D., Lazem, S., Beaton, R. J., Machaj, D., Schaefer, M., Silva, M. G., Leal, A., Hagan, R., and Bowman, D. A., Evaluating natural interaction techniques in video games, in 2010 IEEE Symposium on 3D User Interfaces (3DUI)2010 IEEE Symposium on 3D User Interfaces (3DUI), Waltham, MA, USA, 2010, pp. 11 - 14.
R. P. McMahan, Schafrik, S., Bowman, D. A., and Karmis, M., Virtual Environments for Surface Mining Powered Haulage Training., in Proceedings of SME Symposium Celebrating 100 Years of Mining Research, Phoenix, 2009.
R. P. McMahan, Kopper, R., and Bowman, D. A., Principles for Designing Effective 3D Interaction Techniques, in Handbook of Virtual Environments: Design, Implementation, and Applications, 2nd ed., K. Hale and Stanney, K. Boca Raton, FL: CRC Press, 2015, pp. 285-311.
R. P. McMahan, Ragan, E. D., Leal, A., Beaton, R. J., and Bowman, D. A., Considerations for the use of commercial video games in controlled experiments, Entertainment Computing, vol. 2, no. 1, pp. 3 - 9, 2011.

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