Publications

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B
D. A. Bowman, Stinson, C., Ragan, E. D., Scerbo, S., Hollerer, T., Lee, C., McMahan, R. P., and Kopper, R., Evaluating effectiveness in virtual environments with MR simulation, in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL, 2012.
D. A. Bowman and Hodges, L., An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments, in Proceedings of the ACM Symposium on Interactive 3D Graphics, 1997, pp. 35-38.
D. A. Bowman, Ragan, E. D., Scerbo, S., and Bacim, F., Evaluating the Impact of Head Rotation Amplification on Virtual Reality Training Effectiveness, in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), 2013.
D. A. Bowman, Ray, A., Gutierrez, M., Mauldon, M., Dove, J., Westman, E., and Setareh, M., Engineering in Three Dimensions: Immersive Virtual Environments, Interactivity, and 3D User Interfaces for Engineering Applications, in Proceedings of ASCE GeoCongress, 2006, p. 17 pgs.
D. A. Bowman, Wineman, J., Hodges, L., and Allison, D., The Educational Value of an Information-Rich Virtual Environment, Presence: Teleoperators and Virtual Environments, vol. 8, pp. 317-331, 1999.
D. A. Bowman, Badillo, B., and Manek, D., Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques, in Proceedings of Virtual Reality International Conference (in Lecture Notes in Computer Science, vol. 4563), 2007, pp. 195-204.
D. A. Bowman, Datey, A., Ryu, Y., Farooq, U., and Vasnaik, O., Empirical Comparison of Human Behavior and Performance with Different Display Devices for Virtual Environments, in Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2002, pp. 2134-2138.
D. A. Bowman, Raja, D., Lucas, J., and Datey, A., Exploring the Benefits of Immersion for Information Visualization, in Proceedings of HCI International, 2005, p. 10 pgs.
L
W. Lages, Laha, B., Miller, W., Novotny, J., Laidlaw, D. H., Socha, J. J., and Bowman, D. A., Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data, in 2016 IEEE Virtual Reality (VR)2016 IEEE Virtual Reality (VR), Greenville, SC, USA, 2016.
W. S. Lages, Li, Y., Lisle, L., Lu, F., Höllerer, T., and Bowman, D. A., Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality, in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
B. Laha, Bowman, D. A., and Socha, J. J., Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets, IEEE Transactions on Visualization and Computer Graphics, vol. 20, no. 4, pp. 513-522, 2014.
B. Laha, Sensharma, K., Schiffbauer, J. D., and Bowman, D. A., Effects of Immersion on Visual Analysis of Volume Data, IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 597 - 606, 2012.
C. Lee, Rincon, G., Meyer, G., Hollerer, T., and Bowman, D. A., The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 4, pp. 547 - 556, 2013.
L. Lisle, Tanous, K., Kim, H., Gabbard, J. L., and Bowman, D. A., Effect of Volumetric Displays on Depth Perception in Augmented Reality, in Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018.
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R. P. McMahan, Bowman, D. A., Zielinski, D. J., and Brady, R. B., Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game, IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 626 - 633, 2012.
R. P. McMahan, Alon, A. J. D., Lazem, S., Beaton, R. J., Machaj, D., Schaefer, M., Silva, M. G., Leal, A., Hagan, R., and Bowman, D. A., Evaluating natural interaction techniques in video games, in 2010 IEEE Symposium on 3D User Interfaces (3DUI)2010 IEEE Symposium on 3D User Interfaces (3DUI), Waltham, MA, USA, 2010, pp. 11 - 14.
R. P. McMahan and Bowman, D. A., An Empirical Comparison of Task Sequences for Immersive Virtual Environments, in Proceedings of the IEEE Symposium on 3D User Interfaces, 2007, pp. 25-32.
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M. Nabiyouni and Bowman, D. A., An evaluation of the effects of hyper-natural components of interaction fidelity on locomotion performance in virtual reality, in ICAT - EGVE '15: the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments, 2015.

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