Publications

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D. A. Bowman, Wineman, J., Hodges, L., and Allison, D., The Educational Value of an Information-Rich Virtual Environment, Presence: Teleoperators and Virtual Environments, vol. 8, pp. 317-331, 1999.
Y. Wang, Otitoju, K., Liu, T., Kim, S., and Bowman, D. A., The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments, International Journal of Virtual Reality, vol. 6, pp. 33-41, 2006.
J. Chen and Bowman, D. A., Effectiveness of Cloning Techniques for Architectural Virtual Environments, in Proceedings of IEEE Virtual Reality, 2006, pp. 103-110.
W. Lages, Laha, B., Miller, W., Novotny, J., Laidlaw, D. H., Socha, J. J., and Bowman, D. A., Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data, in 2016 IEEE Virtual Reality (VR)2016 IEEE Virtual Reality (VR), Greenville, SC, USA, 2016.
E. D. Ragan, Bowman, D. A., Kopper, R., Stinson, C., Scerbo, S., and McMahan, R. P., Effects of field of view and visual complexity on virtual reality training effectiveness for a visual scanning task, IEEE Transactions on Visualization and Computer Graphics, p. 14 pages, 2015.
E. D. Ragan, Sowndararajan, A., Kopper, R., and Bowman, D. A., The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments, Presence: Teleoperators and Virtual Environments, vol. 19, pp. 527 - 543, 2010.
B. Laha, Sensharma, K., Schiffbauer, J. D., and Bowman, D. A., Effects of Immersion on Visual Analysis of Volume Data, IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 597 - 606, 2012.
N. F. Polys, Kim, S., and Bowman, D. A., Effects of Information Layout, Screen Size, and Field of View on User Performance in Information-Rich Virtual Environments, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005, pp. 46-55.
N. F. Polys, Kim, S., and Bowman, D. A., Effects of Information Layout, Screen Size, and Field of View on User Performance in Information-Rich Virtual Environments, Computer Animation and Virtual Worlds (Extended version of VRST 2005 paper), vol. 18, pp. 19-38, 2007.
E. D. Ragan, Huber, K., Laha, B., and Bowman, D. A., The Effects of Navigational Control and Environmental Detail on Learning in 3D Virtual Environments, in IEEE Virtual Reality, Costa Mesa, California, 2012, pp. 11-14.
E. D. Ragan, Endert, A., Bowman, D. A., and Quek, F., The effects of spatial layout and view control on cognitive processing, in Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA ’11, Vancouver, BC, Canada, 2011, p. 2005.
Y. Wang, Bowman, D. A., Krum, D., Coelho, E., Smith-Jackson, T., Bailey, D., Peck, S., Anand, S., Kennedy, T., and Abdrazakov, Y., Effects of Video Placement and Spatial Context Presentation on Path Reconstruction Tasks with Contextualized Videos, appear in IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization), 2008.
C. Lee, Rincon, G., Meyer, G., Hollerer, T., and Bowman, D. A., The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 4, pp. 547 - 556, 2013.
B. Laha, Bowman, D. A., and Socha, J. J., Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets, IEEE Transactions on Visualization and Computer Graphics, vol. 20, no. 4, pp. 513-522, 2014.
D. A. Bowman, Datey, A., Ryu, Y., Farooq, U., and Vasnaik, O., Empirical Comparison of Human Behavior and Performance with Different Display Devices for Virtual Environments, in Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2002, pp. 2134-2138.
R. P. McMahan and Bowman, D. A., An Empirical Comparison of Task Sequences for Immersive Virtual Environments, in Proceedings of the IEEE Symposium on 3D User Interfaces, 2007, pp. 25-32.
D. A. Bowman, Ray, A., Gutierrez, M., Mauldon, M., Dove, J., Westman, E., and Setareh, M., Engineering in Three Dimensions: Immersive Virtual Environments, Interactivity, and 3D User Interfaces for Engineering Applications, in Proceedings of ASCE GeoCongress, 2006, p. 17 pgs.
R. P. McMahan, Bowman, D. A., Zielinski, D. J., and Brady, R. B., Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game, IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 626 - 633, 2012.
D. A. Bowman, Stinson, C., Ragan, E. D., Scerbo, S., Hollerer, T., Lee, C., McMahan, R. P., and Kopper, R., Evaluating effectiveness in virtual environments with MR simulation, in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL, 2012.
R. P. McMahan, Alon, A. J. D., Lazem, S., Beaton, R. J., Machaj, D., Schaefer, M., Silva, M. G., Leal, A., Hagan, R., and Bowman, D. A., Evaluating natural interaction techniques in video games, in 2010 IEEE Symposium on 3D User Interfaces (3DUI)2010 IEEE Symposium on 3D User Interfaces (3DUI), Waltham, MA, USA, 2010, pp. 11 - 14.
Y. Wang, Otitoju, K., Liu, T., Kim, S., and Bowman, D. A., Evaluating the Effect of Real World Distraction on User Performance in Virtual Environments, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006, pp. 19-26.
M. Shiratuddin, Thabet, W., and Bowman, D. A., Evaluating the Effectiveness of Virtual Environment Displays for Reviewing Construction 3D Models, in Proceedings of CONVR Conference on Construction Applications of Virtual Reality, 2004, pp. 87-98.
W. Schafer and Bowman, D. A., Evaluating the Effects of Frames of Reference on Spatial Collaboration in Desktop Virtual Environments, Virtual Reality, vol. 7, pp. 164-174, 2004.
P. Apostolellis and Bowman, D. A., Evaluating the Effects of Orchestrated, Game-Based Learning in Virtual Environments for Informal Education, in Advances in Computer Entertainment Technology (ACE), Funchal, Madeira, Portugal, 2014.PDF icon ACE2014_Paper_v4_camera-ready.pdf (906.93 KB)
J. Ventura, Jang, M., Crain, T., Hollerer, T., and Bowman, D. A., Evaluating the Effects of Tracker Reliability and Field of View on a Target Following Task in Augmented Reality, in ACM Virtual Reality Software and Technology, Kyoto, Japan, 2009, pp. 151-154.

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