Publications
“Baseline Factors for Raycasting Selection”, in Proceedings of Virtual Reality International, 2005, p. 10 pgs.
, “Design and Evaluation of Menu Systems for Immersive Virtual Environments”, in Proceedings of IEEE Virtual Reality, 2001, pp. 149-156.
, “Exploring Individual Differences in Raybased Selection: Strategies and Traits”, in Proceedings of IEEE Virtual Reality, 2005, pp. 163-170.
, “A First Step Towards Nuance-Oriented Interfaces for Virtual Environments”, in Proceedings of the Virtual Reality International Conference, 2001, pp. 181-188.
, “Interfaces for Cloning in Immersive Virtual Environments”, in Proceedings of the Eurographics Symposium on Virtual Environments, 2004.
, “Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM”, in Proceedings of the IEEE Symposium on 3D User Interfaces, 2006, pp. 11-16.
, “Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm”, in Proceedings of IEEE Virtual Reality, 2008, pp. 193-200.
, “Using Pinch Gloves for Both Natural and Abstract Interaction Techniques in Virtual Environments”, in Proceedings of the HCI International Conference, 2001, pp. 629-633.
, “A Natural, Tiered, and Executable UIDL for 3D User Interfaces Based on Concept-Oriented Design”, ACM Transactions on Computer-Human Interaction, vol. vol. 16, no. 4, 2009.
, “New Directions in 3D User Interfaces”, International Journal of Virtual Reality, vol. 5, pp. 3-14, 2006.
, “Novel Uses of Pinch Gloves™ for Virtual Environment Interaction Techniques”, Virtual Reality, vol. 6, pp. 122-129, 2002.
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