Projects

High-fidelity systems and novel 3D interaction techniques for analyzing volume datasets 

Krinkle Cube is game that leverages natural locomotion and hand gestures to provide a more immersive gameplay. You play as a mage that defends a castle against funny and hungry creatures called Krinkles. This game is an adaptation of Ilusis Krinkle Krusher to virtual reality. It is being used to

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We present a novel virtual musical instrument interface based on in-air 3D gestures called the Interval Player. Instead of specifying absolute notes, the user specifies the melodic interval between the most recent note and the next one. 

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In this work, we explored some of the possibilities offered by the Thalmics’s Myo armband for menu selection and symbolic input. To test the design we have implemented a simple game where the user need correctly type words to win.

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C-OLiVE stands for Collaborative Orchestrated Learning in Virtual Environments, and is a testbed for assessing the impact of large group collaboration on learning.

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