Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality

Publication Type:

Conference Paper


Virtual Worlds and Games for Serious Applications (VS-GAMES), ACM, Vienna, Austria (In Press)


<p>Immersive virtual reality (VR) holds great potential for learning, but it is unclear how VR experiences should be designed to maximize learning potential. &nbsp;In this study, we explored how the level of interactivity in an educational VR storytelling experience for immunology learning affects a user&rsquo;s learning gains. We created three versions of the VR experience with low (system automates as many actions as possible), medium (a combination of system automation and user-controlled actions), and high (as many user-controlled actions as possible) levels of interactivity. We hypothesized that too much or too little interactivity would result in smaller learning gains than a medium level of interactivity. Although data from pre and post-tests showed no significant difference in students&rsquo; learning gains due to interactivity level, questionnaire and interview data suggest that interactivity in the experience significantly affects students&rsquo; engagement in learning, attention, and focus on learning material. Participants also perceived that they could learn better and more effectively in a VR experience with a higher level of interactivity.</p>