VR for Sport Anxiety

The goal of this project is to determine whether a VR application can trigger anxiety in certain individuals. Additional goals include: (1) determining how VR-specific conditions (field of regard and simulation fidelity) compare to known anxiety triggers (i.e. lack of control, uncertainty, and negative reinforcement), (2) determining the relationship between an individual's trait anxiety and the anxiety experienced in the system, (3) determining the relationship between an individual's competitive background and the anxiety experienced in the system, and (4) determing the best metrics for measuring anxiety in VR athletic application.

In the applications, users defend against penalty kicks in a simulated soccer environment. Users stand on the goal line, and step to either the left or right after they recognize the direction of the kick. If they step in the correct direction and in the correct timeframe it is considered a save. Stepping in the wrong direction, or moving too early or too late is considered a miss. The application was designed for use with the VisCube (a 4-walled surrounding display), where the user's position is tracked with a IS-900 wireless tracker mounted on a pair of stereo glasses.


Evaluating Immersive Military Training Systems

Virtual simulations allow military personnel to train for real-world scenarios. In this project, we are studying how various hardware and software factors affect training transfer for visual scanning tasks. For example, with a task involving the identification of weapon carriers in an urban environment, our research showed significant improvements in training transfer after training with increased levels of visual realism. By taking advantage of both head-mounted displays and surround-screen projection systems, we are also studying how display properties affect training and the ability to maintain orientation within complex 3D spaces.


Immersive Volume Data Visualization

Should we use more immersive environments for analyzing 3D volumetric data? How could we generalize the effects of immersion for different task types across various scientific domains?

Collaborative Navigation in Virtual Search and Rescue

This research explores the use of a collaborative guidance system for search-and-rescue in a complex 3D environment.

Immersive Virtual Human Exploration of Space

we explored the use of immersive virtual environments based on real places that are too far away for physical human exploration. In this research, we are exploring methods for integrating multiple data visualizations into a single environment.


Learning with Locations in VR

Research of how people process information when items are presented at different locations in physical or virtual space.

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