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Current
Research
(our past research can be found
here)
There are two primary research
thrusts we are
currently investigating:
- Benefits of Immersion
- 3D Interaction Techniques.
Details of individual research
projects can be
viewed below.
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rapMenu
The rapMenu maps intuitive hand postures and
gestures to a radial menu layout
at two levels of granularity: the user rolls her hand to alter the
wrist orientation, which makes a group of menu items selectable; then
she touches her thumb to a particular finger (forming a pinch gesture)
to select a specific item in that group.
People: Tao Ni,
Ryan McMahan, Doug Bowman
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Body-based
navigation for World of Warcraft
People:
Mara
Silva, Doug Bowman
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Supporting
Memorization in Immersive VR
People: Eric Ragan, Doug Bowman
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Scaled manipulation
techniques
People:
Curtis
Wilkes, Doug Bowman
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The Effects of Avatar Animation
on Spatial Judgements and Incidental Detail Memorization
People: Eric Ragan, Curtis Wilkes, Doug Bowman
This is an investigation of how the inclusion of realistically
locomoting virtual characters affects the understanding of a virtual
environment. Preliminary work has tested the effects of avatar
inclusion on egocentric and exocentric distance perceptions and
incidental retention of scene details. |
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VEs for mine
safety
training
The Virtual Environment
applications to
improve mining health and safety traning project by the Virginia Center
for Coal and Energy Research is funded by the Nation Institute for
Occupantional Safety and Health (NIOSH) and aims to investigate
technologies and intervention strategies for reducing injuries and
fatalities from powered-haulage equipment in the mining industry
through improved worker training using virtual environments.
People: Ryan McMahan, Doug
Bowman
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Interaction with
multi-displays and large displays
Research in large displays
has
dramatically increased as multiple monitor configurations have become
popular. With this increase, research in 3D interaction techniques
(3DITs) has been initiated with hopes of affording greater movement and
access to distal information. Unfortunately, most 3DI techniques do not
provide the precision necessary for working with large high-resolution
displays. In this research, we are evaluating the problems with most
3DITs for high-resolution displays and attempting to design two
high-precision techniques based on ray-casting -- Zoom for Enhancing
Large Display Acuity (ZELDA) and Absolute and Relative Mapping (ARM)
Ray-casting.
People: Tao Ni, Regis
Kopper, Ryan
McMahan, Mara Silva, Doug Bowman
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Contextualized
videos: 3D visualization interfaces for building security surveillance
Contextualized videos refer
to interface
designs that combine videos with a model of 3D environment, or more
generally with the context information that cannot be easily derived
from the videos to improve video understanding. We explore and evaluate
visualization and interaction designs to support multi-video
understanding inside complex buildings.
People: Yi Wang, Doug Bowman
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Benefits of
immersion
A large number of immersive
virtual
environments (IVEs) have been prototyped in research labs, but only a
few have been commercially adopted. One of the major reasons for this
phenomenon is that industries perceive immersive technologies to have a
very high cost relative to their benefit. We want to demonstrate that
immersive technologies have attractive cost-benefit ratios by
separating the components of immersion and determining the benefits of
each component.
People: Ryan McMahan, Doug
Bowman
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