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Current Research
There are two primary research thrusts we are currently investigating: Benefits of Immersion, and 3D Interaction Techniques. Details of individual research projects can be viewed below.
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IFFI: Toolkit for reusable 3D interaction techniques
People: Andrew Ray, Doug Bowman |
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Augmented reality gaming
People: Mara da Silva, Doug Bowman |
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Scaled manipulation techniques
People: Curtis Wilkes, Doug Bowman |
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VEs for mine safety training
The Virtual Environment applications to improve mining health and safety traning project by the Virginia Center for Coal and Energy Research is funded by the Nation Institute for Occupantional Safety and Health (NIOSH) and aims to investigate technologies and intervention strategies for reducing injuries and fatalities from powered-haulage equipment in the mining industry through improved worker training using virtual environments.
People: Ryan McMahan, Doug Bowman |
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Interaction with multi-displays and large displays
Research in large displays has dramatically increased as multiple monitor configurations have become popular. With this increase, research in 3D interaction techniques (3DITs) has been initiated with hopes of affording greater movement and access to distal information. Unfortunately, most 3DI techniques do not provide the precision necessary for working with large high-resolution displays. In this research, we are evaluating the problems with most 3DITs for high-resolution displays and attempting to design two high-precision techniques based on ray-casting -- Zoom for Enhancing Large Display Acuity (ZELDA) and Absolute and Relative Mapping (ARM) Ray-casting.
People: Tao Ni, Regis Kopper, Ryan McMahan, Mara Silva, Doug Bowman |
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Contextualized videos: 3D visualization interfaces for building security surveillance
Contextualized videos refer to interface designs that combine videos with a model of 3D environment, or more generally with the context information that cannot be easily derived from the videos to improve video understanding. We explore and evaluate visualization and interaction designs to support multi-video understanding inside complex buildings.
People: Yi Wang, Doug Bowman |
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Benefits of immersion
A large number of immersive virtual environments (IVEs) have been prototyped in research labs, but only a few have been commercially adopted. One of the major reasons for this phenomenon is that industries perceive immersive technologies to have a very high cost relative to their benefit. We want to demonstrate that immersive technologies have attractive cost-benefit ratios by separating the components of immersion and determining the benefits of each component.
People: Ryan McMahan, Doug Bowman |
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Trauma simulation
People: Ajith Sowndararajan, Doug Bowman |
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In addition, our past research can be found here.
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