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“User experience with semi-natural locomotion techniques in virtual reality”, ACM Symposium on Spatial User Interaction. 2017.
Poster-DAB.pdf (661.5 KB)
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“3D User Interfaces Using Tracked Mobile Multi-Touch Devices”, in Joint Virtual Reality Conference, 2012.
, “Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments”, Joint Virtual Reality Conference of EGVE - ICAT - EuroVR. pp. 81-84, 2012.
, “A Natural, Tiered, and Executable UIDL for 3D User Interfaces Based on Concept-Oriented Design”, ACM Transactions on Computer-Human Interaction, vol. vol. 16, no. 4, 2009.
, “Advantages of Velocity-Based Scaling for Distant 3D Manipulation”, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008.
, “Effects of Video Placement and Spatial Context Presentation on Path Reconstruction Tasks with Contextualized Videos”, appear in IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization), 2008.
, “Quantifying the Benefits of Immersion for Procedural Training”, in Proceedings of the ACM SIGGRAPH Workshop on Emerging Display Technologies and Immersive Display Technologies, 2008.
, “Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm”, in Proceedings of IEEE Virtual Reality, 2008, pp. 193-200.
, “Contextualized Videos: Combining Videos with Environment Models to Support Situational Understanding”, IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization), vol. 13, pp. 1568-1575, 2007.
, “Adaptive and Real- Time Geologic Mapping, Analysis, and Design of Underground Space (AMADEUS)”, in Proceedings of ASCE GeoCongress, 2006, p. 6 pgs.
, “The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments”, International Journal of Virtual Reality, vol. 6, pp. 33-41, 2006.
, “Engineering in Three Dimensions: Immersive Virtual Environments, Interactivity, and 3D User Interfaces for Engineering Applications”, in Proceedings of ASCE GeoCongress, 2006, p. 17 pgs.
, “Evaluating the Effect of Real World Distraction on User Performance in Virtual Environments”, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006, pp. 19-26.
, “An Integrated Relational Database for Tracking Rock Mass Data During Tunneling”, in Safety in the Underground Space - Proceedings of the ITA-AITES 2006 World Tunnel Congress and 32nd ITA General Assembly, 2006, p. 6 pgs.
, “New Directions in 3D User Interfaces”, International Journal of Virtual Reality, vol. 5, pp. 3-14, 2006.
, “Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM”, in Proceedings of the IEEE Symposium on 3D User Interfaces, 2006, pp. 11-16.
, “A Virtual Environment for Visualizing Fractures During Tunneling”, in Proceedings of the 41st U.S. Symposium on Rock Mechanics, 2006, 2006, p. 12 pgs.
, “Baseline Factors for Raycasting Selection”, in Proceedings of Virtual Reality International, 2005, p. 10 pgs.
, “Exploring Individual Differences in Raybased Selection: Strategies and Traits”, in Proceedings of IEEE Virtual Reality, 2005, pp. 163-170.
, “Exploring Individual Differences in Raybased Selection: Strategies and Traits”, in Proceedings of IEEE Virtual Reality, 2005, pp. 163-170.
, “Quantifying the Benefits of Immersion for Collaboration in Virtual Environments”, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005, pp. 78-81.
, “Interfaces for Cloning in Immersive Virtual Environments”, in Proceedings of the Eurographics Symposium on Virtual Environments, 2004.
, “Novel Uses of Pinch Gloves™ for Virtual Environment Interaction Techniques”, Virtual Reality, vol. 6, pp. 122-129, 2002.
, “Design and Evaluation of Menu Systems for Immersive Virtual Environments”, in Proceedings of IEEE Virtual Reality, 2001, pp. 149-156.
, “A First Step Towards Nuance-Oriented Interfaces for Virtual Environments”, in Proceedings of the Virtual Reality International Conference, 2001, pp. 181-188.
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