Publications
“Bookshelf and Bird: Enabling Real Walking in Large VR Spaces”, in 2017 IEEESymposiumon3DUserInterfaces(3DUI), 2017.
p116-yu.pdf (1.01 MB)
, 
“Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality”, in IEEE 3D User Interfaces (3DUI), 2015.
Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality-Final11.pdf (1.07 MB)
, 
“Design and Evaluation of a Visual Acclimation Aid for a Semi-Natural Locomotion Device ”, in IEEE 3D User Interfaces (3DUI), 2015.
Camera Ready - Design and Evaluation of a Visual Acclimation Aid for a Semi-Natural Locomotion Device05.pdf (633.16 KB)
, 
“An evaluation of the effects of hyper-natural components of interaction fidelity on locomotion performance in virtual reality”, in ICAT - EGVE '15: the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments, 2015.
, “Interval Player: Designing a Virtual Musical Instrument Using In-Air Gestures ”, in IEEE Symposium on 3D User Interfaces (3DUI Contest) , 2015.
, “Slice-n-Swipe: A Free-Hand Gesture User Interface for 3D Point Cloud Annotation”, in IEEE Symposium on 3D User Interfaces (3DUI), 2014.
Slice-n-Swipe_3DUI_Contest_Submission.pdf (4.35 MB)
, 
“Poster: Designing effective travel techniques with bare-hand interaction.”, IEEE Symposium on 3D User Interfaces (3DUI). 2014.
Camera Ready - Poster-Designing Effective Travel Techniques with Bare-hand Interaction4.pdf (1.89 MB)
, 