Publications

Export 159 results:
Author Title [ Type(Desc)] Year
Book Chapter
D. A. Bowman, 3D User Interfaces, in The Encyclopedia of Human-Computer Interaction, 2ndnd ed., Aarhus, Denmark: The Interaction Design Foundation, 2013.
D. A. Bowman, Conceptual Design Space: Beyond Walk-through to Immersive Design, in Designing Digital Space: An Architect’s Guide to Virtual Reality, New York: John Wiley & Sons, 1996, pp. 225-236.
R. P. McMahan, Kopper, R., and Bowman, D. A., Principles for Designing Effective 3D Interaction Techniques, in Handbook of Virtual Environments: Design, Implementation, and Applications, 2nd ed., K. Hale and Stanney, K. Boca Raton, FL: CRC Press, 2015, pp. 285-311.
D. A. Bowman, Principles for the Design of Performance-Oriented Interaction Techniques, in Handbook of Virtual Environments, Mahwah, New Jersey: Lawrence-Erlbaum, 2002, pp. 277-300.
W. Y. Thabet, Shiratuddin, M., and Bowman, D. A., Virtual Reality in Construction: A Review, in Engineering Computational Technology, Stirling, Scotland: Saxe-Coburg, 2002, pp. 25-52.
Conference Paper
A. Leal, Bowman, D. A., Schaefer, L., Quek, F., and Stiles, C. "K. ", 3D sketching using interactive fabric for tangible and bimanual input, in Proceedings of Graphics Interface 2011, School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada, 2011, pp. 49–56.
C. B. Wilkes, Tilden, D., and Bowman, D. A., 3D User Interfaces Using Tracked Mobile Multi-Touch Devices, in Joint Virtual Reality Conference, 2012.
M. Gutierrez, Bowman, D. A., Dove, J., Mauldon, M., and Westman, E., Adaptive and Real- Time Geologic Mapping, Analysis, and Design of Underground Space (AMADEUS), in Proceedings of ASCE GeoCongress, 2006, p. 6 pgs.
C. Wilkes and Bowman, D. A., Advantages of Velocity-Based Scaling for Distant 3D Manipulation, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008.
P. Apostolellis and Bowman, D. A., Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence, in Proceedings of the 15th SIGCHI International Conference on Interaction Design and Children (IDC '16), Manchester, United Kingdom, 2016.
C. Wingrave and Bowman, D. A., Baseline Factors for Raycasting Selection, in Proceedings of Virtual Reality International, 2005, p. 10 pgs.
D. A. Bowman and Schuchardt, P., The Benefits of Immersion for Spatial Understanding of Complex Underground Cave Systems, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007, pp. 121-124.
R. Yu, Lages, W. S., Nabiyouni, M., Ray, B., Kondur, N., Chandrashekar, V., and Bowman, D. A., Bookshelf and Bird: Enabling Real Walking in Large VR Spaces, in 2017 IEEESymposiumon3DUserInterfaces(3DUI), 2017. p116-yu.pdf (1.01 MB)
F. Bacim, Stinson, C., Laha, B., and Bowman, D. A., Building blocks: a novel metaphor for solving 3D puzzles, in IEEE Symposium on 3D User Interfaces (3DUI) 2011, Singapore, Singapore, 2011, pp. 127 - 128.
S. D. McCrickard, Bowman, D. A., North, C., and Pérez-Quiñones, M. A., Center for Human-Computer Interaction at Virginia Tech, in Human-Computer Interaction Interact ’03, Zurich, Switzerland., 2003, pp. pp. 1061-1062.
P. Apostolellis and Bowman, D. A., C-OLiVE: Group co-located interaction in VEs for contextual learning, in 2014 IEEE Virtual Reality (VR)2014 IEEE Virtual Reality (VR), Minneapolis, MN, USA, 2014. VRDC2014_submission_PA.pdf (849.11 KB)
P. Apostolellis and Bowman, D. A., Co-located Collaborative Play in Virtual Environments for Group Learning in Museums, in ACM Interaction Design and Children, Aarhus, Denmark, 2014.
M. Nabiyouni, Saktheeswaran, A., Bowman, D. A., and Karanth, A., Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality, in IEEE 3D User Interfaces (3DUI), 2015. Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality-Final11.pdf (1.07 MB)
W. Schafer and Bowman, D. A., A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration, in Proceedings of Graphics Interface, 2003, pp. 39-46.
M. S. Pinho, Bowman, D. A., and Freitas, C., Cooperative Object Manipulation in Immersive Virtual Environments: Framework and Techniques, in Proceedings of ACM Virtual Reality Software and Technology, 2003, pp. 171-178.
M. Nabiyouni, Scerbo, S., DeVito, V., Smolen, S., Starrin, P., and Bowman, D. A., Design and Evaluation of a Visual Acclimation Aid for a Semi-Natural Locomotion Device , in IEEE 3D User Interfaces (3DUI), 2015. Camera Ready - Design and Evaluation of a Visual Acclimation Aid for a Semi-Natural Locomotion Device05.pdf (633.16 KB)
D. A. Bowman and Wingrave, C., Design and Evaluation of Menu Systems for Immersive Virtual Environments, in Proceedings of IEEE Virtual Reality, 2001, pp. 149-156.
R. Kopper, Ni, T., Bowman, D. A., and Pinho, M. S., Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments, in Proceedings of IEEE Virtual Reality, 2006, pp. 175-182.
B. Laha and Bowman, D. A., Design of the Bare-Hand Volume Cracker for Analysis of Raw Volumetric Data, in IEEE VR Workshop on Immersive Volume Interaction (WIVI), Minneapolis, MN, 2014. WIVI2014_BareHandVC_final.pdf (686.03 KB)

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