Publications

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3
A. Leal and Bowman, D. A., 3D Sketching and Flexible Input for Surface Design: A Case Study, SBC Journal on Interactive Systems, vol. 5, no. 3, pp. 93-101, 2014.
A. Leal, Bowman, D. A., Schaefer, L., Quek, F., and Stiles, C. "K. ", 3D sketching using interactive fabric for tangible and bimanual input, in Proceedings of Graphics Interface 2011, School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada, 2011, pp. 49–56.
D. A. Bowman, 3D User Interfaces, in The Encyclopedia of Human-Computer Interaction, 2ndnd ed., Aarhus, Denmark: The Interaction Design Foundation, 2013.
D. A. Bowman, Coquillart, S., Fröhlich, B., Hirose, M., Kitamura, Y., Kiyokawa, K., and Stürzlinger, W., 3D User Interfaces: New Directions and Perspectives, IEEE Computer Graphics & Applications, vol. 28, pp. 20-36, 2008.
D. A. Bowman, Kruijff, E., LaViola, J., and Poupyrev, I., 3D User Interfaces: Theory and Practice. Boston: Addison-Wesley Professional, 2005.
C. B. Wilkes, Tilden, D., and Bowman, D. A., 3D User Interfaces Using Tracked Mobile Multi-Touch Devices, in Joint Virtual Reality Conference, 2012.
P. Figueroa, Kitamura, Y., Kuntz, S., Vanacken, L., Maesen, S., De Weyer, T., Notelaers, S., Octavia, J. R., Beznosyk, A., Coninx, K., Bacim, F., Kopper, R., Leal, A., Ni, T., and Bowman, D. A., 3DUI 2010 Contest Grand Prize Winners, IEEE Computer Graphics and Applications, vol. 30, pp. 86 - 96, c3, 2010.
B
B. Laha, Bowman, D. A., and Socha, J. J., Bare-Hand Volume Cracker for Raw Volume Data Analysis, Frontiers in Robotics and AI, vol. 3235512181919252119299, 2016.
C. Wingrave and Bowman, D. A., Baseline Factors for Raycasting Selection, in Proceedings of Virtual Reality International, 2005, p. 10 pgs.
D. A. Bowman and Schuchardt, P., The Benefits of Immersion for Spatial Understanding of Complex Underground Cave Systems, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007, pp. 121-124.
A. Ribeiro Da Silva, Lages, W. Santos, and Chaimowicz, L., Boids that see, Computers in Entertainment, vol. 7, no. 4, p. 1, 2009.
R. Yu, Lages, W. S., Nabiyouni, M., Ray, B., Kondur, N., Chandrashekar, V., and Bowman, D. A., Bookshelf and Bird: Enabling Real Walking in Large VR Spaces, in 2017 IEEESymposiumon3DUserInterfaces(3DUI), 2017. p116-yu.pdf (1.01 MB)
F. Bacim, Stinson, C., Laha, B., and Bowman, D. A., Building blocks: a novel metaphor for solving 3D puzzles, in IEEE Symposium on 3D User Interfaces (3DUI) 2011, Singapore, Singapore, 2011, pp. 127 - 128.
C
M. S. Pinho, Bowman, D. A., and Freitas, C., C. Cooperative Object Manipulation in Collaborative Virtual Environments., Journal of the Brazilian Computer Society, vol. vol. 14, no. 2, pp. 54-67, 2009.
S. D. McCrickard, Bowman, D. A., North, C., and Pérez-Quiñones, M. A., Center for Human-Computer Interaction at Virginia Tech, in Human-Computer Interaction Interact ’03, Zurich, Switzerland., 2003, pp. pp. 1061-1062.
G. Singh, Bowman, D. A., Hicks, D., Cline, D., J. Ogle, T., Johnson, A., Zlokas, R., and Ragan, E., CI-Spy: Using Mobile-AR for Scaffolding Historical Inquiry Learning, ISMAR. Munich, Germany, 2014. ISMAR-CI.pdf (2.03 MB)
B. Laha, Bowman, D. A., Laidlaw, D. H., and Socha, J. J., A classification of user tasks in visual analysis of volume data, in 2015 IEEE Scientific Visualization Conference (SciVis)2015 IEEE Scientific Visualization Conference (SciVis), Chicago, IL, USA, 2015.
P. Apostolellis and Bowman, D. A., C-OLiVE: Group co-located interaction in VEs for contextual learning, in 2014 IEEE Virtual Reality (VR)2014 IEEE Virtual Reality (VR), Minneapolis, MN, USA, 2014. VRDC2014_submission_PA.pdf (849.11 KB)
P. Apostolellis and Bowman, D. A., Co-located Collaborative Play in Virtual Environments for Group Learning in Museums, in ACM Interaction Design and Children, Aarhus, Denmark, 2014.
M. Nabiyouni, Saktheeswaran, A., Bowman, D. A., and Karanth, A., Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality, in IEEE 3D User Interfaces (3DUI), 2015. Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality-Final11.pdf (1.07 MB)

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