Publications
“The Virtual Reality Gorilla Exhibit”, IEEE Computer Graphics and Applications, vol. 17, pp. 30-38, 1997.
, “RabBit EscApe: A Board Game for Computational Thinking”, Interaction Design and Children. ACM Press, Aarhus, Denmark, pp. 349-352, 2014.
, “Poster: Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction”, in 2014 IEEE Symposium on 3D User Interfaces (3DUI)2014 IEEE Symposium on 3D User Interfaces (3DUI), MN, USA, 2014.
, “Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence”, in Proceedings of the 15th SIGCHI International Conference on Interaction Design and Children (IDC '16), Manchester, United Kingdom, 2016.
, “Evaluating the Effects of Orchestrated, Game-Based Learning in Virtual Environments for Informal Education”, in Advances in Computer Entertainment Technology (ACE), Funchal, Madeira, Portugal, 2014.
ACE2014_Paper_v4_camera-ready.pdf (906.93 KB)
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“Small Group Learning with Games in Museums: Effects of Interactivity as Mediated by Cultural Differences”, in ACM Interaction Design and Children, Medford, MA, 2015.
IDC15_Paper_v7_camera-ready.pdf (889.79 KB)
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“Co-located Collaborative Play in Virtual Environments for Group Learning in Museums”, in ACM Interaction Design and Children, Aarhus, Denmark, 2014.
, “A gaming interface using body gestures for collaborative navigation”, 2012 IEEE Symposium on 3D User Interfaces (3DUI)2012 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, Costa Mesa, CA, USA, 2012.
, “C-OLiVE: Group co-located interaction in VEs for contextual learning”, in 2014 IEEE Virtual Reality (VR)2014 IEEE Virtual Reality (VR), Minneapolis, MN, USA, 2014.
VRDC2014_submission_PA.pdf (849.11 KB)
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“Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums”, in CHI Workshop: Involving the Crowd in Future Museum Experience Design at the ACM Conference on Human Factors in Computing Systems (CHI'16), San Jose, CA, 2016.
, “Wayfinding Techniques for MultiScale Virtual Environments”, in IEEE Symposium on 3D User Interfaces, Lafayette, Louisiana, 2009, pp. 67-74.
, “Building blocks: a novel metaphor for solving 3D puzzles”, in IEEE Symposium on 3D User Interfaces (3DUI) 2011, Singapore, Singapore, 2011, pp. 127 - 128.
, “Slice-n-Swipe: A Free-Hand Gesture User Interface for 3D Point Cloud Annotation”, in IEEE Symposium on 3D User Interfaces (3DUI), 2014.
Slice-n-Swipe_3DUI_Contest_Submission.pdf (4.35 MB)
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“Design and evaluation of 3D selection techniques based on progressive refinement”, International Journal of Human-Computer Studies, vol. 71, no. 7-8, pp. 785 - 802, 2013.
, “Move to Improve: Promoting Physical Navigation to Increase user Performance with Large Displays”, in ACM Conference on Human Factors in Computing Systems (CHI), 2007.
, “A hand-held AR magic lens with user-perspective rendering”, in IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Atlanta, GA, USA, 2012.
, “Conceptual Design Space: Beyond Walk-through to Immersive Design”, in Designing Digital Space: An Architect’s Guide to Virtual Reality, New York: John Wiley & Sons, 1996, pp. 225-236.
, “An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments”, in Proceedings of the ACM Symposium on Interactive 3D Graphics, 1997, pp. 35-38.
, “Empirical Comparison of Human Behavior and Performance with Different Display Devices for Virtual Environments”, in Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2002, pp. 2134-2138.
, “Evaluating effectiveness in virtual environments with MR simulation”, in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL, 2012.
, “The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments”, Presence: Teleoperators and Virtual Environments, vol. 7, pp. 478-493, 1998.
, “3D User Interfaces: New Directions and Perspectives”, IEEE Computer Graphics & Applications, vol. 28, pp. 20-36, 2008.
, “A Methodology for the Evaluation of Travel Techniques for Immersive Virtual Environments”, Virtual Reality: Research, Development, and Applications, vol. 3, pp. 120-131, 1998.
, “Engineering in Three Dimensions: Immersive Virtual Environments, Interactivity, and 3D User Interfaces for Engineering Applications”, in Proceedings of ASCE GeoCongress, 2006, p. 17 pgs.
, “Designing Animal Habitats Within an Immersive VE”, IEEE Computer Graphics and Applications, vol. 18, pp. 9-13, 1998.
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