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“Baseline Factors for Raycasting Selection”, in Proceedings of Virtual Reality International, 2005, p. 10 pgs.
, “Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm”, in Proceedings of IEEE Virtual Reality, 2008, pp. 193-200.
, “Exploring Individual Differences in Raybased Selection: Strategies and Traits”, in Proceedings of IEEE Virtual Reality, 2005, pp. 163-170.
, “Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM”, in Proceedings of the IEEE Symposium on 3D User Interfaces, 2006, pp. 11-16.
, “A Natural, Tiered, and Executable UIDL for 3D User Interfaces Based on Concept-Oriented Design”, ACM Transactions on Computer-Human Interaction, vol. vol. 16, no. 4, 2009.
, “A First Step Towards Nuance-Oriented Interfaces for Virtual Environments”, in Proceedings of the Virtual Reality International Conference, 2001, pp. 181-188.
, “Advantages of Velocity-Based Scaling for Distant 3D Manipulation”, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008.
, “3D User Interfaces Using Tracked Mobile Multi-Touch Devices”, in Joint Virtual Reality Conference, 2012.
, “Contextualized Videos: Combining Videos with Environment Models to Support Situational Understanding”, IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization), vol. 13, pp. 1568-1575, 2007.
, “The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments”, International Journal of Virtual Reality, vol. 6, pp. 33-41, 2006.
, “Effects of Video Placement and Spatial Context Presentation on Path Reconstruction Tasks with Contextualized Videos”, appear in IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization), 2008.
, “Evaluating the Effect of Real World Distraction on User Performance in Virtual Environments”, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006, pp. 19-26.
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