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“Interface with Angels: The Future of VR and AR Interfaces”, IEEE Computer Graphics & Applications, vol. 21, pp. 14-17, 2001.
, “A Methodology for the Evaluation of Travel Techniques for Immersive Virtual Environments”, Virtual Reality: Research, Development, and Applications, vol. 3, pp. 120-131, 1998.
, “Conceptual Design Space: Beyond Walk-through to Immersive Design”, in Designing Digital Space: An Architect’s Guide to Virtual Reality, New York: John Wiley & Sons, 1996, pp. 225-236.
, “User experience with semi-natural locomotion techniques in virtual reality”, ACM Symposium on Spatial User Interaction. 2017.
Poster-DAB.pdf (661.5 KB)
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“Engineering in Three Dimensions: Immersive Virtual Environments, Interactivity, and 3D User Interfaces for Engineering Applications”, in Proceedings of ASCE GeoCongress, 2006, p. 17 pgs.
, “Principles for the Design of Performance-Oriented Interaction Techniques”, in Handbook of Virtual Environments, Mahwah, New Jersey: Lawrence-Erlbaum, 2002, pp. 277-300.
, “The Educational Value of an Information-Rich Virtual Environment”, Presence: Teleoperators and Virtual Environments, vol. 8, pp. 317-331, 1999.
, “Text Input Techniques for Immersive Virtual Environments: an Empirical Comparison.”, in Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2002, pp. 2154-2158.
, “Designing Animal Habitats Within an Immersive VE”, IEEE Computer Graphics and Applications, vol. 18, pp. 9-13, 1998.
, “Toolsets for the Development of Highly Interactive and Information-Rich Virtual Environments”, The International Journal of Virtual Reality, vol. 3, pp. 12-20, 1997.
, “Evaluating the Impact of Head Rotation Amplification on Virtual Reality Training Effectiveness”, in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), 2013.
, “The Benefits of Immersion for Spatial Understanding of Complex Underground Cave Systems”, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007, pp. 121-124.
, “Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions”, in Proceedings of IEEE Virtual Reality, 2003, pp. 243-250.
, “Testbed Evaluation of VE Interaction Techniques”, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999, pp. 26-33.
, “3D User Interfaces”, in The Encyclopedia of Human-Computer Interaction, 2ndnd ed., Aarhus, Denmark: The Interaction Design Foundation, 2013.
, “Virtual Reality: How Much Immersion is Enough?”, IEEE Computer, vol. 40, pp. 36-43, 2007.
, “Information-Rich Virtual Environments: Theory, Tools, and Research Agenda”, in ACM Virtual Reality Software and Technology 2003, 2003.
, “Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques”, in Proceedings of the IEEE Virtual Reality Anuual International Symposium, 1997, pp. 45-52.
, “Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques”, in Proceedings of Virtual Reality International Conference (in Lecture Notes in Computer Science, vol. 4563), 2007, pp. 195-204.
, “Novel Uses of Pinch Gloves™ for Virtual Environment Interaction Techniques”, Virtual Reality, vol. 6, pp. 122-129, 2002.
, “The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments”, Presence: Teleoperators and Virtual Environments, vol. 7, pp. 478-493, 1998.
, “Questioning naturalism in 3D user interfaces”, Communications of the ACM, vol. 55, no. 9, pp. 78-88, 2012.
, “Exploring the Benefits of Immersion for Information Visualization”, in Proceedings of HCI International, 2005, p. 10 pgs.
, “Testbed Evaluation of Immersive Virtual Environments”, Presence: Teleoperators and Virtual Environments, vol. 10, pp. 75-95, 2001.
, “An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments”, in Proceedings of the ACM Symposium on Interactive 3D Graphics, 1997, pp. 35-38.
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