Export 173 results:
Author Title [ Type(Asc)] Year
Conference Paper
M. S. Pinho, Bowman, D. A., and Freitas, C., Cooperative Object Manipulation in Immersive Virtual Environments: Framework and Techniques, in Proceedings of ACM Virtual Reality Software and Technology, 2003, pp. 171-178.
W. Schafer and Bowman, D. A., A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration, in Proceedings of Graphics Interface, 2003, pp. 39-46.
M. Nabiyouni, Saktheeswaran, A., Bowman, D. A., and Karanth, A., Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality, in IEEE 3D User Interfaces (3DUI), 2015.PDF icon Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality-Final11.pdf (1.07 MB)
P. Apostolellis and Bowman, D. A., Co-located Collaborative Play in Virtual Environments for Group Learning in Museums, in ACM Interaction Design and Children, Aarhus, Denmark, 2014.
P. Apostolellis and Bowman, D. A., C-OLiVE: Group co-located interaction in VEs for contextual learning, in 2014 IEEE Virtual Reality (VR)2014 IEEE Virtual Reality (VR), Minneapolis, MN, USA, 2014.PDF icon VRDC2014_submission_PA.pdf (849.11 KB)
B. Laha, Bowman, D. A., Laidlaw, D. H., and Socha, J. J., A classification of user tasks in visual analysis of volume data, in 2015 IEEE Scientific Visualization Conference (SciVis)2015 IEEE Scientific Visualization Conference (SciVis), Chicago, IL, USA, 2015.
S. D. McCrickard, Bowman, D. A., North, C., and Pérez-Quiñones, M. A., Center for Human-Computer Interaction at Virginia Tech, in Human-Computer Interaction Interact ’03, Zurich, Switzerland., 2003, pp. pp. 1061-1062.
F. Bacim, Stinson, C., Laha, B., and Bowman, D. A., Building blocks: a novel metaphor for solving 3D puzzles, in IEEE Symposium on 3D User Interfaces (3DUI) 2011, Singapore, Singapore, 2011, pp. 127 - 128.
R. Yu, Lages, W. S., Nabiyouni, M., Ray, B., Kondur, N., Chandrashekar, V., and Bowman, D. A., Bookshelf and Bird: Enabling real walking in large VR spaces through Cell-Based Redirection, in 3D User Interfaces (3DUI), 2017 IEEE Symposium on, 2017.
D. A. Bowman and Schuchardt, P., The Benefits of Immersion for Spatial Understanding of Complex Underground Cave Systems, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007, pp. 121-124.
C. Wingrave and Bowman, D. A., Baseline Factors for Raycasting Selection, in Proceedings of Virtual Reality International, 2005, p. 10 pgs.
P. Apostolellis and Bowman, D. A., Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence, in Proceedings of the 15th SIGCHI International Conference on Interaction Design and Children (IDC '16), Manchester, United Kingdom, 2016.
C. Wilkes and Bowman, D. A., Advantages of Velocity-Based Scaling for Distant 3D Manipulation, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008.
M. Gutierrez, Bowman, D. A., Dove, J., Mauldon, M., and Westman, E., Adaptive and Real- Time Geologic Mapping, Analysis, and Design of Underground Space (AMADEUS), in Proceedings of ASCE GeoCongress, 2006, p. 6 pgs.
C. B. Wilkes, Tilden, D., and Bowman, D. A., 3D User Interfaces Using Tracked Mobile Multi-Touch Devices, in Joint Virtual Reality Conference, 2012.
A. Leal, Bowman, D. A., Schaefer, L., Quek, F., and Stiles, C. "K. ", 3D sketching using interactive fabric for tangible and bimanual input, in Proceedings of Graphics Interface 2011, School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada, 2011, pp. 49–56.
Book Chapter
W. Y. Thabet, Shiratuddin, M., and Bowman, D. A., Virtual Reality in Construction: A Review, in Engineering Computational Technology, Stirling, Scotland: Saxe-Coburg, 2002, pp. 25-52.
P. Apostolellis, Bowman, D. A., and Chmiel, M., Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums, in Museum Experience Design: Springer Series on Cultural Computing, A. Vermeeren, Calvi, L., and Sabiescu, A. Cham: Springer International Publishing, 2018, pp. 19 - 43.
D. A. Bowman, Principles for the Design of Performance-Oriented Interaction Techniques, in Handbook of Virtual Environments, Mahwah, New Jersey: Lawrence-Erlbaum, 2002, pp. 277-300.
R. P. McMahan, Kopper, R., and Bowman, D. A., Principles for Designing Effective 3D Interaction Techniques, in Handbook of Virtual Environments: Design, Implementation, and Applications, 2nd ed., K. Hale and Stanney, K. Boca Raton, FL: CRC Press, 2015, pp. 285-311.
D. A. Bowman, Conceptual Design Space: Beyond Walk-through to Immersive Design, in Designing Digital Space: An Architect’s Guide to Virtual Reality, New York: John Wiley & Sons, 1996, pp. 225-236.
D. A. Bowman, 3D User Interfaces, in The Encyclopedia of Human-Computer Interaction, 2ndnd ed., Aarhus, Denmark: The Interaction Design Foundation, 2013.