Publications
“A Natural, Tiered, and Executable UIDL for 3D User Interfaces Based on Concept-Oriented Design”, ACM Transactions on Computer-Human Interaction, vol. vol. 16, no. 4, 2009.
, “Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm”, in Proceedings of IEEE Virtual Reality, 2008, pp. 193-200.
, “Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM”, in Proceedings of the IEEE Symposium on 3D User Interfaces, 2006, pp. 11-16.
, “Exploring Individual Differences in Raybased Selection: Strategies and Traits”, in Proceedings of IEEE Virtual Reality, 2005, pp. 163-170.
, “Baseline Factors for Raycasting Selection”, in Proceedings of Virtual Reality International, 2005, p. 10 pgs.
, “A First Step Towards Nuance-Oriented Interfaces for Virtual Environments”, in Proceedings of the Virtual Reality International Conference, 2001, pp. 181-188.
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