Publications

Export 163 results:
Author Title [ Type(Desc)] Year
Journal Article
D. A. Bowman, Wineman, J., Hodges, L., and Allison, D., The Educational Value of an Information-Rich Virtual Environment, Presence: Teleoperators and Virtual Environments, vol. 8, pp. 317-331, 1999.
Y. Wang, Otitoju, K., Liu, T., Kim, S., and Bowman, D. A., The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments, International Journal of Virtual Reality, vol. 6, pp. 33-41, 2006.
E. D. Ragan, Bowman, D. A., Kopper, R., Stinson, C., Scerbo, S., and McMahan, R. P., Effects of field of view and visual complexity on virtual reality training effectiveness for a visual scanning task, IEEE Transactions on Visualization and Computer Graphics, p. 14 pages, 2015.
E. D. Ragan, Sowndararajan, A., Kopper, R., and Bowman, D. A., The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments, Presence: Teleoperators and Virtual Environments, vol. 19, pp. 527 - 543, 2010.
B. Laha, Sensharma, K., Schiffbauer, J. D., and Bowman, D. A., Effects of Immersion on Visual Analysis of Volume Data, IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 597 - 606, 2012.
N. F. Polys, Kim, S., and Bowman, D. A., Effects of Information Layout, Screen Size, and Field of View on User Performance in Information-Rich Virtual Environments, Computer Animation and Virtual Worlds (Extended version of VRST 2005 paper), vol. 18, pp. 19-38, 2007.
Y. Wang, Bowman, D. A., Krum, D., Coelho, E., Smith-Jackson, T., Bailey, D., Peck, S., Anand, S., Kennedy, T., and Abdrazakov, Y., Effects of Video Placement and Spatial Context Presentation on Path Reconstruction Tasks with Contextualized Videos, appear in IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization), 2008.
C. Lee, Rincon, G., Meyer, G., Hollerer, T., and Bowman, D. A., The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 4, pp. 547 - 556, 2013.
B. Laha, Bowman, D. A., and Socha, J. J., Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets, IEEE Transactions on Visualization and Computer Graphics, vol. 20, no. 4, pp. 513-522, 2014.
R. P. McMahan, Bowman, D. A., Zielinski, D. J., and Brady, R. B., Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game, IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 626 - 633, 2012.
W. Schafer and Bowman, D. A., Evaluating the Effects of Frames of Reference on Spatial Collaboration in Desktop Virtual Environments, Virtual Reality, vol. 7, pp. 164-174, 2004.
C. Stinson and Bowman, D. A., Feasibility of Training Athletes for High-Pressure Situations Using Virtual Reality, IEEE Transactions on Visualization and Computer Graphics, vol. 20, no. 4, pp. 606 - 615, 2014.
B. Fröhlich and Bowman, D. A., Guest Editors’ Introduction: 3D User Interfaces., IEEE Computer Graphics & Applications, vol. vol. 29, no. 6, pp. 24-25, 2009.
R. Kopper, Bowman, D. A., Silva, M. G., and McMahan, R. P., A human motor behavior model for distal pointing tasks, International Journal of Human-Computer Studies, vol. 68, pp. 603 - 615, 2010.
S. Kohlbrecher, Romay, A., Stumpf, A., Gupta, A., von Stryk, O., Bacim, F., Bowman, D. A., Goins, A., Balasubramanian, R., and Conner, D. C., Human-robot Teaming for Rescue Missions: Team ViGIR's Approach to the 2013 DARPA Robotics Challenge Trials, Journal of Field Robotics, p. 26 pages, 2014.
W. Broll, Schaefer, L., Hoellerer, T., and Bowman, D. A., Interface with Angels: The Future of VR and AR Interfaces, IEEE Computer Graphics & Applications, vol. 21, pp. 14-17, 2001.
D. A. Bowman, Kruijff, E., LaViola, J., and Poupyrev, I., An Introduction to 3D User Interface Design, Presence: Teleoperators and Virtual Environments, vol. 10, pp. 96-108, 2001.
D. A. Bowman, Davis, E., Badre, A., and Hodges, L., Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment, Presence: Teleoperators and Virtual Environments, vol. 8, pp. 618-631, 1999.
D. A. Bowman, Koller, D., and Hodges, L., A Methodology for the Evaluation of Travel Techniques for Immersive Virtual Environments, Virtual Reality: Research, Development, and Applications, vol. 3, pp. 120-131, 1998.
C. Wingrave, LaViola, J., and Bowman, D. A., A Natural, Tiered, and Executable UIDL for 3D User Interfaces Based on Concept-Oriented Design, ACM Transactions on Computer-Human Interaction, vol. vol. 16, no. 4, 2009.
D. A. Bowman, Chen, J., Wingrave, C., Lucas, J., Ray, A., Polys, N. F., Li, Q., Haciahmetoglu, Y., Kim, J., Kim, S., Boehringer, R., and Ni, T., New Directions in 3D User Interfaces, International Journal of Virtual Reality, vol. 5, pp. 3-14, 2006.
D. A. Bowman, Wingrave, C., Campbell, J., Ly, V., and Rhoton, C., Novel Uses of Pinch Gloves™ for Virtual Environment Interaction Techniques, Virtual Reality, vol. 6, pp. 122-129, 2002.
W. Lages, Cordeiro, C., and Guedes, D., Performance analysis of a parallel multi-view rendering architecture using light fields, The Visual Computer, vol. 25, no. 10, pp. 947 - 958, 2009.
D. A. Bowman, McMahan, R. P., and Ragan, E. D., Questioning naturalism in 3D user interfaces, Communications of the ACM, vol. 55, no. 9, pp. 78-88, 2012.
N. F. Polys, Bowman, D. A., and North, C., The role of Depth and Gestalt cues in information-rich virtual environments, International Journal of Human-Computer Studies, vol. 69, pp. 30 - 51, 2011.

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