Publications

Export 173 results:
Author Title [ Type(Desc)] Year
Journal Article
R. P. McMahan, Ragan, E. D., Leal, A., Beaton, R. J., and Bowman, D. A., Considerations for the use of commercial video games in controlled experiments, Entertainment Computing, vol. 2, no. 1, pp. 3 - 9, 2011.
Y. Wang, Krum, D., Coelho, E., and Bowman, D. A., Contextualized Videos: Combining Videos with Environment Models to Support Situational Understanding, IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization), vol. 13, pp. 1568-1575, 2007.
N. F. Polys and Bowman, D. A., Design and Display of Enhancing Information in Desktop Information-Rich Virtual Environments: Challenges and Techniques, Virtual Reality, vol. 8, pp. 41-54, 2004.
F. Bacim, Kopper, R., and Bowman, D. A., Design and evaluation of 3D selection techniques based on progressive refinement, International Journal of Human-Computer Studies, vol. 71, no. 7-8, pp. 785 - 802, 2013.
T. Ni, Bowman, D. A., North, C., and McMahan, R. P., Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures, International Journal of Human-Computer Studies, vol. 69, pp. 551 - 562, 2011.
D. A. Bowman, Wineman, J., Hodges, L., and Allison, D., Designing Animal Habitats Within an Immersive VE, IEEE Computer Graphics and Applications, vol. 18, pp. 9-13, 1998.
M. Setareh, Bowman, D. A., and Kalita, A., Development of a Virtual Reality Structural Analysis System, Journal of Architectural Engineering, vol. 11, pp. 156-164, 2005.
J. Chen and Bowman, D. A., Domain-Specific Design of 3D Interaction Techniques: Designing Useful Virtual Environment Applications., Presence: Teleoperators and Virtual Environments, vol. vol. 18, no. 5, 2009.
D. A. Bowman, Wineman, J., Hodges, L., and Allison, D., The Educational Value of an Information-Rich Virtual Environment, Presence: Teleoperators and Virtual Environments, vol. 8, pp. 317-331, 1999.
Y. Wang, Otitoju, K., Liu, T., Kim, S., and Bowman, D. A., The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments, International Journal of Virtual Reality, vol. 6, pp. 33-41, 2006.
E. D. Ragan, Bowman, D. A., Kopper, R., Stinson, C., Scerbo, S., and McMahan, R. P., Effects of field of view and visual complexity on virtual reality training effectiveness for a visual scanning task, IEEE Transactions on Visualization and Computer Graphics, p. 14 pages, 2015.
E. D. Ragan, Sowndararajan, A., Kopper, R., and Bowman, D. A., The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments, Presence: Teleoperators and Virtual Environments, vol. 19, pp. 527 - 543, 2010.
B. Laha, Sensharma, K., Schiffbauer, J. D., and Bowman, D. A., Effects of Immersion on Visual Analysis of Volume Data, IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 597 - 606, 2012.
N. F. Polys, Kim, S., and Bowman, D. A., Effects of Information Layout, Screen Size, and Field of View on User Performance in Information-Rich Virtual Environments, Computer Animation and Virtual Worlds (Extended version of VRST 2005 paper), vol. 18, pp. 19-38, 2007.
Y. Wang, Bowman, D. A., Krum, D., Coelho, E., Smith-Jackson, T., Bailey, D., Peck, S., Anand, S., Kennedy, T., and Abdrazakov, Y., Effects of Video Placement and Spatial Context Presentation on Path Reconstruction Tasks with Contextualized Videos, appear in IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization), 2008.
C. Lee, Rincon, G., Meyer, G., Hollerer, T., and Bowman, D. A., The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 4, pp. 547 - 556, 2013.
B. Laha, Bowman, D. A., and Socha, J. J., Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets, IEEE Transactions on Visualization and Computer Graphics, vol. 20, no. 4, pp. 513-522, 2014.
R. P. McMahan, Bowman, D. A., Zielinski, D. J., and Brady, R. B., Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game, IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 626 - 633, 2012.
W. Schafer and Bowman, D. A., Evaluating the Effects of Frames of Reference on Spatial Collaboration in Desktop Virtual Environments, Virtual Reality, vol. 7, pp. 164-174, 2004.
C. Stinson and Bowman, D. A., Feasibility of Training Athletes for High-Pressure Situations Using Virtual Reality, IEEE Transactions on Visualization and Computer Graphics, vol. 20, no. 4, pp. 606 - 615, 2014.
R. Yu and Bowman, D. A., Force Push: Exploring Expressive Gesture-to-Force Mappings for Remote Object Manipulation in Virtual Reality, Frontiers in ICT, vol. 5, p. 25, 2018.
B. Fröhlich and Bowman, D. A., Guest Editors’ Introduction: 3D User Interfaces., IEEE Computer Graphics & Applications, vol. vol. 29, no. 6, pp. 24-25, 2009.
R. Kopper, Bowman, D. A., Silva, M. G., and McMahan, R. P., A human motor behavior model for distal pointing tasks, International Journal of Human-Computer Studies, vol. 68, pp. 603 - 615, 2010.
S. Kohlbrecher, Romay, A., Stumpf, A., Gupta, A., von Stryk, O., Bacim, F., Bowman, D. A., Goins, A., Balasubramanian, R., and Conner, D. C., Human-robot Teaming for Rescue Missions: Team ViGIR's Approach to the 2013 DARPA Robotics Challenge Trials, Journal of Field Robotics, p. 26 pages, 2014.
W. Broll, Schaefer, L., Hollerer, T., and Bowman, D. A., Interface with Angels: The Future of VR and AR Interfaces, IEEE Computer Graphics & Applications, vol. 21, pp. 14-17, 2001.

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