Publications

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R. Kopper, Bacim, F., and Bowman, D. A., Rapid and accurate 3D selection by progressive refinement, in IEEE Symposium on 3D User Interfaces (3DUI) 2011, Singapore, Singapore, 2011, pp. 67 - 74.
W. Lages, Ray, camera, action! A technique for collaborative 3D manipulation, in 2016 IEEE Symposium on 3D User Interfaces (3DUI)2016 IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, USA, 2016.
M. Nabiyouni, Scerbo, S., Bowman, D. A., and Hollerer, T., Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment, Frontiers in ICT, vol. 32164019541930201519562223236, 2017.
C. Lee, Bonebrake, S., Hollerer, T., and Bowman, D. A., A Replication Study Testing the Validity of AR Simulation in VR for Controlled Experiments, in IEEE/ACM International Symposium on Mixed and Augmented Reality, Orlando, FL, 2009.
J. Lucas, Kim, J., and Bowman, D. A., Resizing Beyond Widgets: Object Resizing Techniques for Immersive Virtual Environments, in Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), 2005, pp. 1601-1604.
N. F. Polys, Bowman, D. A., and North, C., The role of Depth and Gestalt cues in information-rich virtual environments, International Journal of Human-Computer Studies, vol. 69, pp. 30 - 51, 2011.
C. Lee, Bonebrake, S., Bowman, D. A., and Hollerer, T., The role of latency in the validity of AR simulation, in 2010 IEEE Virtual Reality Conference (VR)2010 IEEE Virtual Reality Conference (VR), Boston, MA, USA, 2010, pp. 11 - 18.
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R. P. McMahan, Gorton, D., Gresock, J., McConnell, W., and Bowman, D. A., Separating the Effects of Level of Immersion and 3D Interaction Techniques, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006, pp. 108-111.
G. Kessler, Bowman, D. A., and Hodges, L., The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications, Presence: Teleoperators and Virtual Environments, vol. 9, pp. 187-208, 2000.
F. Bacim, Nabiyouni, M., and Bowman, D. A., Slice-n-Swipe: A Free-Hand Gesture User Interface for 3D Point Cloud Annotation, in IEEE Symposium on 3D User Interfaces (3DUI), 2014.PDF icon Slice-n-Swipe_3DUI_Contest_Submission.pdf (4.35 MB)
P. Apostolellis and Bowman, D. A., Small Group Learning with Games in Museums: Effects of Interactivity as Mediated by Cultural Differences, in ACM Interaction Design and Children, Medford, MA, 2015.PDF icon IDC15_Paper_v7_camera-ready.pdf (889.79 KB)
N. F. Polys, Moldenhauer, M., Ray, A., Dandekar, C., North, C., and Bowman, D. A., Snap2Diverse: Coordinating Information Visualizations and Virtual Environments, in Proceedings of SPIE Visualization and Data Analysis (VDA), 2004, p. 12 pages.
E. D. Ragan, Kopper, R., Schuchardt, P., and Bowman, D. A., Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 5, pp. 886-896, 2013.
E. D. Ragan, Bowman, D. A., and Huber, K. J., Supporting Cognitive Processing with Spatial Information Presentations in Virtual Environments, Virtual Reality, 2012.
W. Schafer and Bowman, D. A., Supporting Distributed Spatial Collaboration: An Investigation of Navigation and Radar View Techniques, Geoinformatica, vol. 10, pp. 123- 158, 2006.
P. Apostolellis, Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums, in CHI Workshop: Involving the Crowd in Future Museum Experience Design at the ACM Conference on Human Factors in Computing Systems (CHI'16), San Jose, CA, 2016.
P. Apostolellis, Bowman, D. A., and Chmiel, M., Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums, in Museum Experience Design: Springer Series on Cultural Computing, A. Vermeeren, Calvi, L., and Sabiescu, A. Cham: Springer International Publishing, 2018, pp. 19 - 43.
D. A. Bowman, Gabbard, J., and Hix, D., A Survey of Usability Evaluation in Virtual Environments: Classification and Comparison of Methods. Presence: Teleoperators and Virtual Environments, Presence: Teleoperators and Virtual Environments, vol. 11, pp. 404-424, 2002.
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M. Nabiyouni and Bowman, D. A., A Taxonomy for Designing Walking-based Locomotion Techniques for Virtual Reality, in the 2016 ACM CompanionProceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces - ISS Companion '16, Niagara Falls, Ontario, CanadaNew York, New York, USA, 2016.
T. Ni, McMahan, R. P., and Bowman, D. A., Tech-note: rapMenu: Remote Menu Selection using Freehand Gestural Input, in Proceedings of the IEEE Symposium on 3D User Interfaces, 2008, pp. 55-58.
D. A. Bowman, Johnson, D., and Hodges, L., Testbed Evaluation of Immersive Virtual Environments, Presence: Teleoperators and Virtual Environments, vol. 10, pp. 75-95, 2001.
J. Chen, Pyla, P., and Bowman, D. A., Testbed Evaluation of Navigation and Text Display Techniques in Information-Rich Virtual Environments, in Proceedings of IEEE Virtual Reality, 2004, pp. 181-188.
D. A. Bowman, Johnson, D., and Hodges, L., Testbed Evaluation of VE Interaction Techniques, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999, pp. 26-33.
D. A. Bowman, Rhoton, C., and Pinho, M. S., Text Input Techniques for Immersive Virtual Environments: an Empirical Comparison., in Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2002, pp. 2154-2158.
C. Wingrave and Bowman, D. A., Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm, in Proceedings of IEEE Virtual Reality, 2008, pp. 193-200.

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