Publications

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M. Narayan, Waugh, L., Zhang, X., Bafna, P., and Bowman, D. A., Quantifying the Benefits of Immersion for Collaboration in Virtual Environments, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005, pp. 78-81.
A. Sowndararajan, Wang, R., and Bowman, D. A., Quantifying the Benefits of Immersion for Procedural Training, in Proceedings of the ACM SIGGRAPH Workshop on Emerging Display Technologies and Immersive Display Technologies, 2008.
D. A. Bowman, McMahan, R. P., and Ragan, E. D., Questioning naturalism in 3D user interfaces, Communications of the ACM, vol. 55, no. 9, pp. 78-88, 2012.
R
R. Kopper, Bacim, F., and Bowman, D. A., Rapid and accurate 3D selection by progressive refinement, in IEEE Symposium on 3D User Interfaces (3DUI) 2011, Singapore, Singapore, 2011, pp. 67 - 74.
M. Nabiyouni, Scerbo, S., Bowman, D. A., and Hollerer, T., Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment, Frontiers in ICT, vol. 32164019541930201519562223236, 2017.
C. Lee, Bonebrake, S., Hollerer, T., and Bowman, D. A., A Replication Study Testing the Validity of AR Simulation in VR for Controlled Experiments, in IEEE/ACM International Symposium on Mixed and Augmented Reality, Orlando, FL, 2009.
J. Lucas, Kim, J., and Bowman, D. A., Resizing Beyond Widgets: Object Resizing Techniques for Immersive Virtual Environments, in Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), 2005, pp. 1601-1604.
N. F. Polys, Bowman, D. A., and North, C., The role of Depth and Gestalt cues in information-rich virtual environments, International Journal of Human-Computer Studies, vol. 69, pp. 30 - 51, 2011.
C. Lee, Bonebrake, S., Bowman, D. A., and Hollerer, T., The role of latency in the validity of AR simulation, in 2010 IEEE Virtual Reality Conference (VR)2010 IEEE Virtual Reality Conference (VR), Boston, MA, USA, 2010, pp. 11 - 18.
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R. P. McMahan, Gorton, D., Gresock, J., McConnell, W., and Bowman, D. A., Separating the Effects of Level of Immersion and 3D Interaction Techniques, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006, pp. 108-111.
G. Kessler, Bowman, D. A., and Hodges, L., The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications, Presence: Teleoperators and Virtual Environments, vol. 9, pp. 187-208, 2000.
F. Bacim, Nabiyouni, M., and Bowman, D. A., Slice-n-Swipe: A Free-Hand Gesture User Interface for 3D Point Cloud Annotation, in IEEE Symposium on 3D User Interfaces (3DUI), 2014.PDF icon Slice-n-Swipe_3DUI_Contest_Submission.pdf (4.35 MB)
P. Apostolellis and Bowman, D. A., Small Group Learning with Games in Museums: Effects of Interactivity as Mediated by Cultural Differences, in ACM Interaction Design and Children, Medford, MA, 2015.PDF icon IDC15_Paper_v7_camera-ready.pdf (889.79 KB)
N. F. Polys, Moldenhauer, M., Ray, A., Dandekar, C., North, C., and Bowman, D. A., Snap2Diverse: Coordinating Information Visualizations and Virtual Environments, in Proceedings of SPIE Visualization and Data Analysis (VDA), 2004, p. 12 pages.
E. D. Ragan, Kopper, R., Schuchardt, P., and Bowman, D. A., Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 5, pp. 886-896, 2013.
E. D. Ragan, Bowman, D. A., and Huber, K. J., Supporting Cognitive Processing with Spatial Information Presentations in Virtual Environments, Virtual Reality, 2012.

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