Publications

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I
D. A. Bowman, Kruijff, E., LaViola, J., and Poupyrev, I., An Introduction to 3D User Interface Design, Presence: Teleoperators and Virtual Environments, vol. 10, pp. 96-108, 2001.
K
M. Nabiyouni, Lages, W., and Arantes, L., Krinkle Cube, in Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY Companion '16, Austin, Texas, USANew York, New York, USA, 2016.
P
W. Lages, Cordeiro, C., and Guedes, D., A Parallel Multi-view Rendering Architecture, in 2008 XXI Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI)2008 XXI Brazilian Symposium on Computer Graphics and Image Processing, Campo Grande, Brazil, 2008.
N. F. Polys, Bowman, D. A., North, C., Laubenbacher, R., and Duca, K., PathSim Visualizer: an Information-Rich Virtual Environment Framework for Systems Biology, in Proceedings of ACM Web3D Symposium, 2004, p. 8 pages.
W. Lages, Cordeiro, C., and Guedes, D., Performance analysis of a parallel multi-view rendering architecture using light fields, The Visual Computer, vol. 25, no. 10, pp. 947 - 958, 2009.
J. Chen, Bowman, D. A., and Laidlaw, D., Poster: A Hybrid Direct Visual Editing Method for Architectural Massing Study in Virtual Environments, in IEEE Symposium on 3D User Interfaces, Lafayette, Louisiana, 2009.
M. Nabiyouni, Laha, B., and Bowman, D. A., Poster: Designing effective travel techniques with bare-hand interaction., IEEE Symposium on 3D User Interfaces (3DUI). 2014.PDF icon Camera Ready - Poster-Designing Effective Travel Techniques with Bare-hand Interaction4.pdf (1.89 MB)
P. Apostolellis, Bortz, B., Peng, M., Polys, N., and Hoegh, A., Poster: Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction, in 2014 IEEE Symposium on 3D User Interfaces (3DUI)2014 IEEE Symposium on 3D User Interfaces (3DUI), MN, USA, 2014.
R. P. McMahan, Kopper, R., and Bowman, D. A., Principles for Designing Effective 3D Interaction Techniques, in Handbook of Virtual Environments: Design, Implementation, and Applications, 2nd ed., K. Hale and Stanney, K. Boca Raton, FL: CRC Press, 2015, pp. 285-311.
D. A. Bowman, Principles for the Design of Performance-Oriented Interaction Techniques, in Handbook of Virtual Environments, Mahwah, New Jersey: Lawrence-Erlbaum, 2002, pp. 277-300.
K. Hines, Lages, W., Somasundaram, N., and Martin, T., Protecting workers with smart e-vest, in the 2015 ACM International Joint ConferenceProceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15, Osaka, JapanNew York, New York, USA, 2015.
Q
M. Narayan, Waugh, L., Zhang, X., Bafna, P., and Bowman, D. A., Quantifying the Benefits of Immersion for Collaboration in Virtual Environments, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005, pp. 78-81.
A. Sowndararajan, Wang, R., and Bowman, D. A., Quantifying the Benefits of Immersion for Procedural Training, in Proceedings of the ACM SIGGRAPH Workshop on Emerging Display Technologies and Immersive Display Technologies, 2008.
D. A. Bowman, McMahan, R. P., and Ragan, E. D., Questioning naturalism in 3D user interfaces, Communications of the ACM, vol. 55, no. 9, pp. 78-88, 2012.
R
P. Apostolellis, Stewart, M., Frisina, C., and Kafura, D., RabBit EscApe: A Board Game for Computational Thinking, Interaction Design and Children. ACM Press, Aarhus, Denmark, pp. 349-352, 2014.

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