Publications

Export 163 results:
Author Title [ Type(Desc)] Year
Conference Paper
M. Narayan, Waugh, L., Zhang, X., Bafna, P., and Bowman, D. A., Quantifying the Benefits of Immersion for Collaboration in Virtual Environments, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005, pp. 78-81.
A. Sowndararajan, Wang, R., and Bowman, D. A., Quantifying the Benefits of Immersion for Procedural Training, in Proceedings of the ACM SIGGRAPH Workshop on Emerging Display Technologies and Immersive Display Technologies, 2008.
R. Kopper, Bacim, F., and Bowman, D. A., Rapid and accurate 3D selection by progressive refinement, in IEEE Symposium on 3D User Interfaces (3DUI) 2011, Singapore, Singapore, 2011, pp. 67 - 74.
W. S. Lages, Ray, camera, action! A technique for collaborative 3D manipulation, in 2016 IEEE Symposium on 3D User Interfaces (3DUI)2016 IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, USA, 2016.
C. Lee, Bonebrake, S., Höllerer, T., and Bowman, D. A., A Replication Study Testing the Validity of AR Simulation in VR for Controlled Experiments, in IEEE/ACM International Symposium on Mixed and Augmented Reality, Orlando, FL, 2009.
J. Lucas, Kim, J., and Bowman, D. A., Resizing Beyond Widgets: Object Resizing Techniques for Immersive Virtual Environments, in Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), 2005, pp. 1601-1604.
C. Lee, Bonebrake, S., Bowman, D. A., and Hollerer, T., The role of latency in the validity of AR simulation, in 2010 IEEE Virtual Reality Conference (VR)2010 IEEE Virtual Reality Conference (VR), Boston, MA, USA, 2010, pp. 11 - 18.
R. P. McMahan, Gorton, D., Gresock, J., McConnell, W., and Bowman, D. A., Separating the Effects of Level of Immersion and 3D Interaction Techniques, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006, pp. 108-111.
F. Bacim, Nabiyouni, M., and Bowman, D. A., Slice-n-Swipe: A Free-Hand Gesture User Interface for 3D Point Cloud Annotation, in IEEE Symposium on 3D User Interfaces (3DUI), 2014. Slice-n-Swipe_3DUI_Contest_Submission.pdf (4.35 MB)
P. Apostolellis and Bowman, D. A., Small Group Learning with Games in Museums: Effects of Interactivity as Mediated by Cultural Differences, in ACM Interaction Design and Children, Medford, MA, 2015. IDC15_Paper_v7_camera-ready.pdf (889.79 KB)
N. F. Polys, Moldenhauer, M., Ray, A., Dandekar, C., North, C., and Bowman, D. A., Snap2Diverse: Coordinating Information Visualizations and Virtual Environments, in Proceedings of SPIE Visualization and Data Analysis (VDA), 2004, p. 12 pages.
P. Apostolellis, Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums, in CHI Workshop: Involving the Crowd in Future Museum Experience Design at the ACM Conference on Human Factors in Computing Systems (CHI'16), San Jose, CA, 2016.
M. Nabiyouni and Bowman, D. A., A Taxonomy for Designing Walking-based Locomotion Techniques for Virtual Reality, in the 2016 ACM CompanionProceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces - ISS Companion '16, Niagara Falls, Ontario, CanadaNew York, New York, USA, 2016.
T. Ni, McMahan, R. P., and Bowman, D. A., Tech-note: rapMenu: Remote Menu Selection using Freehand Gestural Input, in Proceedings of the IEEE Symposium on 3D User Interfaces, 2008, pp. 55-58.
J. Chen, Pyla, P., and Bowman, D. A., Testbed Evaluation of Navigation and Text Display Techniques in Information-Rich Virtual Environments, in Proceedings of IEEE Virtual Reality, 2004, pp. 181-188.
D. A. Bowman, Johnson, D., and Hodges, L., Testbed Evaluation of VE Interaction Techniques, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999, pp. 26-33.
D. A. Bowman, Rhoton, C., and Pinho, M. S., Text Input Techniques for Immersive Virtual Environments: an Empirical Comparison., in Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2002, pp. 2154-2158.
C. Wingrave and Bowman, D. A., Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm, in Proceedings of IEEE Virtual Reality, 2008, pp. 193-200.
A. Ray and Bowman, D. A., Towards a System for Reusable 3D Interaction Techniques, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007, pp. 187-190.
R. Kopper, Stinson, C., and Bowman, D. A., Towards an understanding of the effects of amplified head rotations, in Proceedings of the Workshop on Perceptual Illusions in Virtual Environments, 2011, pp. 10-15.
D. A. Bowman, Koller, D., and Hodges, L., Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques, in Proceedings of the IEEE Virtual Reality Anuual International Symposium, 1997, pp. 45-52.
D. A. Bowman, Wingrave, C., Ly, V., and Campbell, J., Using Pinch Gloves for Both Natural and Abstract Interaction Techniques in Virtual Environments, in Proceedings of the HCI International Conference, 2001, pp. 629-633.
D. Larimer and Bowman, D. A., VEWL: A Framework for Building a Windowing Interface in a Virtual Environment, in Proceedings of INTERACT: IFIP TC13 International Conference on Human-Computer Interaction, 2003, pp. 809-812.
A. Ray, Decker, J., Vardakos, S., Murphy, M., Bowman, D. A., Gutierrez, M., Mauldon, M., Dove, J., and Westman, E., A Virtual Environment for Visualizing Fractures During Tunneling, in Proceedings of the 41st U.S. Symposium on Rock Mechanics, 2006, 2006, p. 12 pgs.
R. P. McMahan, Bowman, D. A., Schafrik, S., and Karmis, M., Virtual Environment Training for Preshift Inspection of Haul Trucks to Improve Mining Safety, in First International Future Mining Conference, 2008, pp. 167-173.

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