Publications

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W. Lages, Cordeiro, C., and Guedes, D., Performance analysis of a parallel multi-view rendering architecture using light fields, The Visual Computer, vol. 25, no. 10, pp. 947 - 958, 2009.
W. Lages, Ray, camera, action! A technique for collaborative 3D manipulation, in 2016 IEEE Symposium on 3D User Interfaces (3DUI)2016 IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, USA, 2016.
B. Laha, Bowman, D. A., and Socha, J. J., Bare-Hand Volume Cracker for Raw Volume Data Analysis, Frontiers in Robotics and AI, vol. 3235512181919252119299, 2016.
B. Laha and Bowman, D. A., Volume Cracker: A Bimanual 3D Interaction Technique for Analysis of Raw Volumetric Data, 2013 ACM Symposium on Spatial User Interaction (SUI). pp. 61-68, 2013.
B. Laha, Bowman, D. A., Laidlaw, D. H., and Socha, J. J., A classification of user tasks in visual analysis of volume data, in 2015 IEEE Scientific Visualization Conference (SciVis)2015 IEEE Scientific Visualization Conference (SciVis), Chicago, IL, USA, 2015.
B. Laha and Bowman, D. A., Identifying the Benefits of Immersion in Virtual Reality for Volume Data Visualization, in Immersive Visualization Revisited Workshop of the IEEE VR conference, 2012.PDF icon TaskTax_VolViz_IVR2012_final.pdf (437.97 KB)
B. Laha and Bowman, D. A., Design of the Bare-Hand Volume Cracker for Analysis of Raw Volumetric Data, in IEEE VR Workshop on Immersive Volume Interaction (WIVI), Minneapolis, MN, 2014.PDF icon WIVI2014_BareHandVC_final.pdf (686.03 KB)
B. Laha, Sensharma, K., Schiffbauer, J. D., and Bowman, D. A., Effects of Immersion on Visual Analysis of Volume Data, IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 597 - 606, 2012.
B. Laha and Bowman, D. A., Interactive Coarse Segmentation and Analysis of Volume Data with a Suite of 3D Interaction Tools, in IEEE VR Workshop on Immersive Volume Interaction (WIVI), Orlando, FL, 2013.PDF icon WIVI2013_BL_DAB.pdf (651.07 KB)
B. Laha, Bowman, D. A., and Socha, J. J., Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets, IEEE Transactions on Visualization and Computer Graphics, vol. 20, no. 4, pp. 513-522, 2014.
B. Laha, Bowman, D. A., and Schiffbauer, J. D., Validation of the MR Simulation Approach for Evaluating the Effects of Immersion on Visual Analysis of Volume Data, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 4, pp. 529-538, 2013.
D. Larimer and Bowman, D. A., VEWL: A Framework for Building a Windowing Interface in a Virtual Environment, in Proceedings of INTERACT: IFIP TC13 International Conference on Human-Computer Interaction, 2003, pp. 809-812.
A. Leal and Bowman, D. A., 3D Sketching and Flexible Input for Surface Design: A Case Study, SBC Journal on Interactive Systems, vol. 5, no. 3, pp. 93-101, 2014.
A. Leal, Bowman, D. A., Schaefer, L., Quek, F., and Stiles, C. "K. ", 3D sketching using interactive fabric for tangible and bimanual input, in Proceedings of Graphics Interface 2011, School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada, 2011, pp. 49–56.
C. Lee, Bonebrake, S., Bowman, D. A., and Hollerer, T., The role of latency in the validity of AR simulation, in 2010 IEEE Virtual Reality Conference (VR)2010 IEEE Virtual Reality Conference (VR), Boston, MA, USA, 2010, pp. 11 - 18.
C. Lee, Rincon, G., Meyer, G., Hollerer, T., and Bowman, D. A., The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 4, pp. 547 - 556, 2013.
C. Lee, Bonebrake, S., Hollerer, T., and Bowman, D. A., A Replication Study Testing the Validity of AR Simulation in VR for Controlled Experiments, in IEEE/ACM International Symposium on Mixed and Augmented Reality, Orlando, FL, 2009.
L. Lisle, Tanous, K., Kim, H., Gabbard, J. L., and Bowman, D. A., Effect of Volumetric Displays on Depth Perception in Augmented Reality, in Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018.
J. Lucas, McMahan, R. P., Engle, R., Bowman, D. A., Thabet, W. Y., Schafrik, S., and Karmis, M., Improving Mining Health and Safety Through Conveyor System Training in a Virtual Environment, in First International Future Mining Conference, 2008, pp. 161-166.
J. Lucas, Kim, J., and Bowman, D. A., Resizing Beyond Widgets: Object Resizing Techniques for Immersive Virtual Environments, in Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), 2005, pp. 1601-1604.
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C. Mackie, Cowden, J., Bowman, D. A., and Thabet, W., Desktop and Immersive Tools for Residential Home Design, in Proceedings of CONVR Conference on Construction Applications of Virtual Reality, 2004, pp. 63-70.
S. D. McCrickard, Bowman, D. A., North, C., and Pérez-Quiñones, M. A., Center for Human-Computer Interaction at Virginia Tech, in Human-Computer Interaction Interact ’03, Zurich, Switzerland., 2003, pp. pp. 1061-1062.
R. P. McMahan, Gorton, D., Gresock, J., McConnell, W., and Bowman, D. A., Separating the Effects of Level of Immersion and 3D Interaction Techniques, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006, pp. 108-111.
R. P. McMahan, Alon, A. J. D., Lazem, S., Beaton, R. J., Machaj, D., Schaefer, M., Silva, M. G., Leal, A., Hagan, R., and Bowman, D. A., Evaluating natural interaction techniques in video games, in 2010 IEEE Symposium on 3D User Interfaces (3DUI)2010 IEEE Symposium on 3D User Interfaces (3DUI), Waltham, MA, USA, 2010, pp. 11 - 14.
R. P. McMahan, Kopper, R., and Bowman, D. A., Principles for Designing Effective 3D Interaction Techniques, in Handbook of Virtual Environments: Design, Implementation, and Applications, 2nd ed., K. Hale and Stanney, K. Boca Raton, FL: CRC Press, 2015, pp. 285-311.

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