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D. A. Bowman and McMahan, R. P., Virtual Reality: How Much Immersion is Enough?, IEEE Computer, vol. 40, pp. 36-43, 2007.
D. A. Bowman, Rhoton, C., and Pinho, M. S., Text Input Techniques for Immersive Virtual Environments: an Empirical Comparison., in Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2002, pp. 2154-2158.
D. A. Bowman, Wingrave, C., Ly, V., and Campbell, J., Using Pinch Gloves for Both Natural and Abstract Interaction Techniques in Virtual Environments, in Proceedings of the HCI International Conference, 2001, pp. 629-633.
D. A. Bowman, Koller, D., and Hodges, L., A Methodology for the Evaluation of Travel Techniques for Immersive Virtual Environments, Virtual Reality: Research, Development, and Applications, vol. 3, pp. 120-131, 1998.
D. A. Bowman and Schuchardt, P., The Benefits of Immersion for Spatial Understanding of Complex Underground Cave Systems, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007, pp. 121-124.
D. A. Bowman, Setareh, M., Pinho, M. S., Ali, N., Kalita, A., Lee, Y., Lucas, J., Gracey, M., Kothapalli, M., Zhu, Q., Datey, A., and Tumati, P., Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions, in Proceedings of IEEE Virtual Reality, 2003, pp. 243-250.
D. A. Bowman, Wineman, J., Hodges, L., and Allison, D., The Educational Value of an Information-Rich Virtual Environment, Presence: Teleoperators and Virtual Environments, vol. 8, pp. 317-331, 1999.
D. A. Bowman, Ragan, E. D., Scerbo, S., and Bacim, F., Evaluating the Impact of Head Rotation Amplification on Virtual Reality Training Effectiveness, in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), 2013.
D. A. Bowman, Sowndararajan, A., Ragan, E. D., and Kopper, R., Higher Levels of Immersion Improve Procedure Memorization Performance, in Joint Virtual Reality Conference, Lyon, France, 2009.
D. A. Bowman, North, C., Chen, J., Polys, N. F., Pyla, P., and Yilmaz, U., Information-Rich Virtual Environments: Theory, Tools, and Research Agenda, in ACM Virtual Reality Software and Technology 2003, 2003.