Publications

Export 163 results:
Author Title Type [ Year(Asc)]
2014
P. Apostolellis and Bowman, D. A., Evaluating the Effects of Orchestrated, Game-Based Learning in Virtual Environments for Informal Education, in Advances in Computer Entertainment Technology (ACE), Funchal, Madeira, Portugal, 2014. ACE2014_Paper_v4_camera-ready.pdf (906.93 KB)
C. Stinson and Bowman, D. A., Feasibility of Training Athletes for High-Pressure Situations Using Virtual Reality, IEEE Transactions on Visualization and Computer Graphics, vol. 20, no. 4, pp. 606 - 615, 2014.
S. Kohlbrecher, Romay, A., Stumpf, A., Gupta, A., von Stryk, O., Bacim, F., Bowman, D. A., Goins, A., Balasubramanian, R., and Conner, D. C., Human-robot Teaming for Rescue Missions: Team ViGIR's Approach to the 2013 DARPA Robotics Challenge Trials, Journal of Field Robotics, p. 26 pages, 2014.
L. G. Moreira and Lages, W. S., Organic Tile Textures using Fragment Shaders, in SBC - Proceedings of the SBGames 2014, 2014.
M. Nabiyouni, Laha, B., and Bowman, D. A., Poster: Designing effective travel techniques with bare-hand interaction., IEEE Symposium on 3D User Interfaces (3DUI). 2014. Camera Ready - Poster-Designing Effective Travel Techniques with Bare-hand Interaction4.pdf (1.89 MB)
P. Apostolellis, Bortz, B., Peng, M., Polys, N., and Hoegh, A., Poster: Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction, in 2014 IEEE Symposium on 3D User Interfaces (3DUI)2014 IEEE Symposium on 3D User Interfaces (3DUI), MN, USA, 2014.
P. Apostolellis, Stewart, M., Frisina, C., and Kafura, D., RabBit EscApe: A Board Game for Computational Thinking, Interaction Design and Children. ACM Press, Aarhus, Denmark, pp. 349-352, 2014.
F. Bacim, Nabiyouni, M., and Bowman, D. A., Slice-n-Swipe: A Free-Hand Gesture User Interface for 3D Point Cloud Annotation, in IEEE Symposium on 3D User Interfaces (3DUI), 2014. Slice-n-Swipe_3DUI_Contest_Submission.pdf (4.35 MB)
2013
D. A. Bowman, 3D User Interfaces, in The Encyclopedia of Human-Computer Interaction, 2ndnd ed., Aarhus, Denmark: The Interaction Design Foundation, 2013.
F. Bacim, Kopper, R., and Bowman, D. A., Design and evaluation of 3D selection techniques based on progressive refinement, International Journal of Human-Computer Studies, vol. 71, no. 7-8, pp. 785 - 802, 2013.
C. Lee, Rincon, G., Meyer, G., Hollerer, T., and Bowman, D. A., The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 4, pp. 547 - 556, 2013.
D. A. Bowman, Ragan, E. D., Scerbo, S., and Bacim, F., Evaluating the Impact of Head Rotation Amplification on Virtual Reality Training Effectiveness, in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), 2013.
B. Laha and Bowman, D. A., Interactive Coarse Segmentation and Analysis of Volume Data with a Suite of 3D Interaction Tools, in IEEE VR Workshop on Immersive Volume Interaction (WIVI), Orlando, FL, 2013. WIVI2013_BL_DAB.pdf (651.07 KB)
E. D. Ragan, Kopper, R., Schuchardt, P., and Bowman, D. A., Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 5, pp. 886-896, 2013.
B. Laha, Bowman, D. A., and Schiffbauer, J. D., Validation of the MR Simulation Approach for Evaluating the Effects of Immersion on Visual Analysis of Volume Data, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 4, pp. 529-538, 2013.
B. Laha and Bowman, D. A., Volume Cracker: A Bimanual 3D Interaction Technique for Analysis of Raw Volumetric Data, 2013 ACM Symposium on Spatial User Interaction (SUI). pp. 61-68, 2013.
2012
C. B. Wilkes, Tilden, D., and Bowman, D. A., 3D User Interfaces Using Tracked Mobile Multi-Touch Devices, in Joint Virtual Reality Conference, 2012.
B. Laha, Sensharma, K., Schiffbauer, J. D., and Bowman, D. A., Effects of Immersion on Visual Analysis of Volume Data, IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 597 - 606, 2012.
E. D. Ragan, Huber, K., Laha, B., and Bowman, D. A., The Effects of Navigational Control and Environmental Detail on Learning in 3D Virtual Environments, in IEEE Virtual Reality, Costa Mesa, California, 2012, pp. 11-14.
R. P. McMahan, Bowman, D. A., Zielinski, D. J., and Brady, R. B., Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game, IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 626 - 633, 2012.
D. A. Bowman, Stinson, C., Ragan, E. D., Scerbo, S., Hollerer, T., Lee, C., McMahan, R. P., and Kopper, R., Evaluating effectiveness in virtual environments with MR simulation, in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL, 2012.
P. Apostolellis, Laha, B., and Bowman, D. A., A gaming interface using body gestures for collaborative navigation, 2012 IEEE Symposium on 3D User Interfaces (3DUI)2012 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, Costa Mesa, CA, USA, 2012.
D. Baricevic, Lee, C., Turk, M., Hollerer, T., and Bowman, D. A., A hand-held AR magic lens with user-perspective rendering, in IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Atlanta, GA, USA, 2012.
E. D. Ragan, Endert, A., Bowman, D. A., and Quek, F., How Spatial Layout, Interactivity, and Persistent Visibility Affect Learning with Large Displays, in International Working Conference on Advanced Visual Interfaces, AVI 2012, 2012.
B. Laha and Bowman, D. A., Identifying the Benefits of Immersion in Virtual Reality for Volume Data Visualization, in Immersive Visualization Revisited Workshop of the IEEE VR conference, 2012. TaskTax_VolViz_IVR2012_final.pdf (437.97 KB)

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