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W. S. Lages, Ray, camera, action! A technique for collaborative 3D manipulation, in 2016 IEEE Symposium on 3D User Interfaces (3DUI)2016 IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, USA, 2016.
P. Apostolellis, Stewart, M., Frisina, C., and Kafura, D., RabBit EscApe: A Board Game for Computational Thinking, Interaction Design and Children. ACM Press, Aarhus, Denmark, pp. 349-352, 2014.
R. Kopper, Bacim, F., and Bowman, D. A., Rapid and accurate 3D selection by progressive refinement, in IEEE Symposium on 3D User Interfaces (3DUI) 2011, Singapore, Singapore, 2011, pp. 67 - 74.
N. F. Polys, Bowman, D. A., and North, C., The role of Depth and Gestalt cues in information-rich virtual environments, International Journal of Human-Computer Studies, vol. 69, pp. 30 - 51, 2011.
C. Lee, Bonebrake, S., Bowman, D. A., and Hollerer, T., The role of latency in the validity of AR simulation, in 2010 IEEE Virtual Reality Conference (VR)2010 IEEE Virtual Reality Conference (VR), Boston, MA, USA, 2010, pp. 11 - 18.
J. Lucas, Kim, J., and Bowman, D. A., Resizing Beyond Widgets: Object Resizing Techniques for Immersive Virtual Environments, in Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), 2005, pp. 1601-1604.