Publications
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“Identifying the Benefits of Immersion in Virtual Reality for Volume Data Visualization”, in Immersive Visualization Revisited Workshop of the IEEE VR conference, 2012.
TaskTax_VolViz_IVR2012_final.pdf (437.97 KB)
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“Improving Boids Algorithm in GPU using Estimated Self Occlusion”, in Proceedings of SBGames'08 - VII Brazilian Symposium on Computer Games and Digital Entertainment, 2008.
, “Improving Mining Health and Safety Through Conveyor System Training in a Virtual Environment”, in First International Future Mining Conference, 2008, pp. 161-166.
, “Increased Display Size and Resolution Improve Task Performance in Information-Rich Virtual Environments”, in Proceedings of Graphics Interface, 2006, pp. 139-146.
, “Information-Rich Virtual Environments: Theory, Tools, and Research Agenda”, in ACM Virtual Reality Software and Technology 2003, 2003.
, “An Integrated Relational Database for Tracking Rock Mass Data During Tunneling”, in Safety in the Underground Space - Proceedings of the ITA-AITES 2006 World Tunnel Congress and 32nd ITA General Assembly, 2006, p. 6 pgs.
, “Integrating 2D and 3D Views for Spatial Collaboration”, in Proceedings of GROUP 2005, 2005, pp. 41-50.
, “Interactive Coarse Segmentation and Analysis of Volume Data with a Suite of 3D Interaction Tools”, in IEEE VR Workshop on Immersive Volume Interaction (WIVI), Orlando, FL, 2013.
WIVI2013_BL_DAB.pdf (651.07 KB)
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“Interfaces for Cloning in Immersive Virtual Environments”, in Proceedings of the Eurographics Symposium on Virtual Environments, 2004.
, “Interval Player: Designing a Virtual Musical Instrument Using In-Air Gestures ”, in IEEE Symposium on 3D User Interfaces (3DUI Contest) , 2015.
, “Interface with Angels: The Future of VR and AR Interfaces”, IEEE Computer Graphics & Applications, vol. 21, pp. 14-17, 2001.
, “An Introduction to 3D User Interface Design”, Presence: Teleoperators and Virtual Environments, vol. 10, pp. 96-108, 2001.
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