Publications
“Effects of field of view and visual complexity on virtual reality training effectiveness for a visual scanning task”, IEEE Transactions on Visualization and Computer Graphics, p. 14 pages, 2015.
, “Principles for Designing Effective 3D Interaction Techniques”, in Handbook of Virtual Environments: Design, Implementation, and Applications, 2nd ed., Boca Raton, FL: CRC Press, 2015, pp. 285-311.
, “Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game”, IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 626 - 633, 2012.
, “Evaluating effectiveness in virtual environments with MR simulation”, in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL, 2012.
, “Questioning naturalism in 3D user interfaces”, Communications of the ACM, vol. 55, no. 9, pp. 78-88, 2012.
, “Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments”, Joint Virtual Reality Conference of EGVE - ICAT - EuroVR. pp. 81-84, 2012.
, “Considerations for the use of commercial video games in controlled experiments”, Entertainment Computing, vol. 2, no. 1, pp. 3 - 9, 2011.
, “Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures”, International Journal of Human-Computer Studies, vol. 69, pp. 551 - 562, 2011.
, “Evaluating natural interaction techniques in video games”, in 2010 IEEE Symposium on 3D User Interfaces (3DUI)2010 IEEE Symposium on 3D User Interfaces (3DUI), Waltham, MA, USA, 2010, pp. 11 - 14.
, “A human motor behavior model for distal pointing tasks”, International Journal of Human-Computer Studies, vol. 68, pp. 603 - 615, 2010.
, “Virtual Environments for Surface Mining Powered Haulage Training.”, in Proceedings of SME Symposium Celebrating 100 Years of Mining Research, Phoenix, 2009.
, “Improving Mining Health and Safety Through Conveyor System Training in a Virtual Environment”, in First International Future Mining Conference, 2008, pp. 161-166.
, “Tech-note: rapMenu: Remote Menu Selection using Freehand Gestural Input”, in Proceedings of the IEEE Symposium on 3D User Interfaces, 2008, pp. 55-58.
, “Virtual Environment Training for Preshift Inspection of Haul Trucks to Improve Mining Safety”, in First International Future Mining Conference, 2008, pp. 167-173.
, “An Empirical Comparison of Task Sequences for Immersive Virtual Environments”, in Proceedings of the IEEE Symposium on 3D User Interfaces, 2007, pp. 25-32.
, “Virtual Reality: How Much Immersion is Enough?”, IEEE Computer, vol. 40, pp. 36-43, 2007.
, “Separating the Effects of Level of Immersion and 3D Interaction Techniques”, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006, pp. 108-111.
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