Publications
“Effects of field of view and visual complexity on virtual reality training effectiveness for a visual scanning task”, IEEE Transactions on Visualization and Computer Graphics, p. 14 pages, 2015.
, “Principles for Designing Effective 3D Interaction Techniques”, in Handbook of Virtual Environments: Design, Implementation, and Applications, 2nd ed., Boca Raton, FL: CRC Press, 2015, pp. 285-311.
, “Design and evaluation of 3D selection techniques based on progressive refinement”, International Journal of Human-Computer Studies, vol. 71, no. 7-8, pp. 785 - 802, 2013.
, “Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task”, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 5, pp. 886-896, 2013.
, “Evaluating effectiveness in virtual environments with MR simulation”, in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL, 2012.
, “Rapid and accurate 3D selection by progressive refinement”, in IEEE Symposium on 3D User Interfaces (3DUI) 2011, Singapore, Singapore, 2011, pp. 67 - 74.
, “Towards an understanding of the effects of amplified head rotations”, in Proceedings of the Workshop on Perceptual Illusions in Virtual Environments, 2011, pp. 10-15.
, “3DUI 2010 Contest Grand Prize Winners”, IEEE Computer Graphics and Applications, vol. 30, pp. 86 - 96, c3, 2010.
, “The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments”, Presence: Teleoperators and Virtual Environments, vol. 19, pp. 527 - 543, 2010.
, “A human motor behavior model for distal pointing tasks”, International Journal of Human-Computer Studies, vol. 68, pp. 603 - 615, 2010.
, “Higher Levels of Immersion Improve Procedure Memorization Performance”, in Joint Virtual Reality Conference, Lyon, France, 2009.
, “Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments”, in Proceedings of IEEE Virtual Reality, 2006, pp. 175-182.
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