Publications
“The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments”, Presence: Teleoperators and Virtual Environments, vol. 7, pp. 478-493, 1998.
, “Virtual Reality: How Much Immersion is Enough?”, IEEE Computer, vol. 40, pp. 36-43, 2007.
, “The Virtual Reality Gorilla Exhibit”, IEEE Computer Graphics and Applications, vol. 17, pp. 30-38, 1997.
, “Validation of the MR Simulation Approach for Evaluating the Effects of Immersion on Visual Analysis of Volume Data”, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 4, pp. 529-538, 2013.
, “Toolsets for the Development of Highly Interactive and Information-Rich Virtual Environments”, The International Journal of Virtual Reality, vol. 3, pp. 12-20, 1997.
, “A Tool for the Interactive 3D Visualization of Electronic Structure in Molecules and Solids”, Computers and Chemistry, vol. 26, pp. 313-319, 2002.
, “Testbed Evaluation of Immersive Virtual Environments”, Presence: Teleoperators and Virtual Environments, vol. 10, pp. 75-95, 2001.
, “A Survey of Usability Evaluation in Virtual Environments: Classification and Comparison of Methods. Presence: Teleoperators and Virtual Environments”, Presence: Teleoperators and Virtual Environments, vol. 11, pp. 404-424, 2002.
, “Supporting Distributed Spatial Collaboration: An Investigation of Navigation and Radar View Techniques”, Geoinformatica, vol. 10, pp. 123- 158, 2006.
, “Supporting Cognitive Processing with Spatial Information Presentations in Virtual Environments”, Virtual Reality, 2012.
, “Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task”, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 5, pp. 886-896, 2013.
, “The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications”, Presence: Teleoperators and Virtual Environments, vol. 9, pp. 187-208, 2000.
, “The role of Depth and Gestalt cues in information-rich virtual environments”, International Journal of Human-Computer Studies, vol. 69, pp. 30 - 51, 2011.
, “Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment”, Frontiers in ICT, vol. 32164019541930201519562223236, 2017.
, “Questioning naturalism in 3D user interfaces”, Communications of the ACM, vol. 55, no. 9, pp. 78-88, 2012.
, “Novel Uses of Pinch Gloves™ for Virtual Environment Interaction Techniques”, Virtual Reality, vol. 6, pp. 122-129, 2002.
, “New Directions in 3D User Interfaces”, International Journal of Virtual Reality, vol. 5, pp. 3-14, 2006.
, “A Natural, Tiered, and Executable UIDL for 3D User Interfaces Based on Concept-Oriented Design”, ACM Transactions on Computer-Human Interaction, vol. vol. 16, no. 4, 2009.
, “Move the Object or Move Myself? Walking vs. Manipulation for the Examination of 3D Scientific Data”, Frontiers in ICT, vol. 5, 2018.
, “A Methodology for the Evaluation of Travel Techniques for Immersive Virtual Environments”, Virtual Reality: Research, Development, and Applications, vol. 3, pp. 120-131, 1998.
, “Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment”, Presence: Teleoperators and Virtual Environments, vol. 8, pp. 618-631, 1999.
, “An Introduction to 3D User Interface Design”, Presence: Teleoperators and Virtual Environments, vol. 10, pp. 96-108, 2001.
, “Interface with Angels: The Future of VR and AR Interfaces”, IEEE Computer Graphics & Applications, vol. 21, pp. 14-17, 2001.
, “Human-robot Teaming for Rescue Missions: Team ViGIR's Approach to the 2013 DARPA Robotics Challenge Trials”, Journal of Field Robotics, p. 26 pages, 2014.
, “A human motor behavior model for distal pointing tasks”, International Journal of Human-Computer Studies, vol. 68, pp. 603 - 615, 2010.
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