Publications
“3D Sketching and Flexible Input for Surface Design: A Case Study”, SBC Journal on Interactive Systems, vol. 5, no. 3, pp. 93-101, 2014.
, “3D sketching using interactive fabric for tangible and bimanual input”, in Proceedings of Graphics Interface 2011, School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada, 2011, pp. 49–56.
, “3D User Interfaces”, in The Encyclopedia of Human-Computer Interaction, 2ndnd ed., Aarhus, Denmark: The Interaction Design Foundation, 2013.
, “3D User Interfaces: New Directions and Perspectives”, IEEE Computer Graphics & Applications, vol. 28, pp. 20-36, 2008.
, 3D User Interfaces: Theory and Practice. Boston: Addison-Wesley Professional, 2005.
, “3D User Interfaces Using Tracked Mobile Multi-Touch Devices”, in Joint Virtual Reality Conference, 2012.
, “3DUI 2010 Contest Grand Prize Winners”, IEEE Computer Graphics and Applications, vol. 30, pp. 86 - 96, c3, 2010.
, “Adaptive and Real- Time Geologic Mapping, Analysis, and Design of Underground Space (AMADEUS)”, in Proceedings of ASCE GeoCongress, 2006, p. 6 pgs.
, “Advantages of Velocity-Based Scaling for Distant 3D Manipulation”, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008.
, “Amplified Head Rotation in Virtual Reality and the Effects on 3D Search, Training Transfer, and Spatial Orientation”, IEEE Transactions on Visualization and Computer Graphics, vol. 23, no. 8, pp. 1880 - 1895, 2017.
, “Application of a Virtual Environment System in Building Sciences Education”, Journal of Architectural Engineering, vol. 11, pp. 165-172, 2005.
, “Application of Virtual Environments for the Study of Building Structures Subjected to Earthquake Excitations”, International Journal of Design Computing, vol. 5, 2002.
, “Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence”, in Proceedings of the 15th SIGCHI International Conference on Interaction Design and Children (IDC '16), Manchester, United Kingdom, 2016.
, “Bare-Hand Volume Cracker for Raw Volume Data Analysis”, Frontiers in Robotics and AI, vol. 3235512181919252119299, 2016.
, “Baseline Factors for Raycasting Selection”, in Proceedings of Virtual Reality International, 2005, p. 10 pgs.
, “The Benefits of Immersion for Spatial Understanding of Complex Underground Cave Systems”, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007, pp. 121-124.
, “Building blocks: a novel metaphor for solving 3D puzzles”, in IEEE Symposium on 3D User Interfaces (3DUI) 2011, Singapore, Singapore, 2011, pp. 127 - 128.
, “C. Cooperative Object Manipulation in Collaborative Virtual Environments.”, Journal of the Brazilian Computer Society, vol. vol. 14, no. 2, pp. 54-67, 2009.
, “Center for Human-Computer Interaction at Virginia Tech”, in Human-Computer Interaction Interact ’03, Zurich, Switzerland., 2003, pp. pp. 1061-1062.
, “CI-Spy: Using Mobile-AR for Scaffolding Historical Inquiry Learning”, ISMAR. Munich, Germany, 2014.
ISMAR-CI.pdf (2.03 MB)
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“A classification of user tasks in visual analysis of volume data”, in 2015 IEEE Scientific Visualization Conference (SciVis)2015 IEEE Scientific Visualization Conference (SciVis), Chicago, IL, USA, 2015.
, “C-OLiVE: Group co-located interaction in VEs for contextual learning”, in 2014 IEEE Virtual Reality (VR)2014 IEEE Virtual Reality (VR), Minneapolis, MN, USA, 2014.
VRDC2014_submission_PA.pdf (849.11 KB)
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“Co-located Collaborative Play in Virtual Environments for Group Learning in Museums”, in ACM Interaction Design and Children, Aarhus, Denmark, 2014.
, “Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality”, in IEEE 3D User Interfaces (3DUI), 2015.
Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality-Final11.pdf (1.07 MB)
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“A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration”, in Proceedings of Graphics Interface, 2003, pp. 39-46.
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