Publications
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Filters: Author is Lages, Wallace S [Clear All Filters]
“Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality”, in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
, “Move the Object or Move Myself? Walking vs. Manipulation for the Examination of 3D Scientific Data”, Frontiers in ICT, vol. 5, 2018.
, “Bookshelf and Bird: Enabling real walking in large VR spaces through Cell-Based Redirection”, in 3D User Interfaces (3DUI), 2017 IEEE Symposium on, 2017.
, “Designing capsule, an input device to support the manipulation of biological datasets”, in 2016 IEEE Symposium on 3D User Interfaces (3DUI)2016 IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, USA, 2016.
, “Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data”, in 2016 IEEE Virtual Reality (VR)2016 IEEE Virtual Reality (VR), Greenville, SC, USA, 2016.
, “Krinkle Cube”, in Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY Companion '16, Austin, Texas, USANew York, New York, USA, 2016.
, “Ray, camera, action! A technique for collaborative 3D manipulation”, in 2016 IEEE Symposium on 3D User Interfaces (3DUI)2016 IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, USA, 2016.
, “Interval Player: Designing a Virtual Musical Instrument Using In-Air Gestures ”, in IEEE Symposium on 3D User Interfaces (3DUI Contest) , 2015.
, “Protecting workers with smart e-vest”, in the 2015 ACM International Joint ConferenceProceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15, Osaka, JapanNew York, New York, USA, 2015.
, “Organic Tile Textures using Fragment Shaders”, in SBC - Proceedings of the SBGames 2014, 2014.
, “Boids that see”, Computers in Entertainment, vol. 7, no. 4, p. 1, 2009.
, “Performance analysis of a parallel multi-view rendering architecture using light fields”, The Visual Computer, vol. 25, no. 10, pp. 947 - 958, 2009.
, “Improving Boids Algorithm in GPU using Estimated Self Occlusion”, in Proceedings of SBGames'08 - VII Brazilian Symposium on Computer Games and Digital Entertainment, 2008.
, “A Parallel Multi-view Rendering Architecture”, in 2008 XXI Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI)2008 XXI Brazilian Symposium on Computer Graphics and Image Processing, Campo Grande, Brazil, 2008.
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