Publications
“Amplified Head Rotation in Virtual Reality and the Effects on 3D Search, Training Transfer, and Spatial Orientation”, IEEE Transactions on Visualization and Computer Graphics, vol. 23, no. 8, pp. 1880 - 1895, 2017.
, “Human-robot Teaming for Rescue Missions: Team ViGIR's Approach to the 2013 DARPA Robotics Challenge Trials”, Journal of Field Robotics, p. 26 pages, 2014.
, “Slice-n-Swipe: A Free-Hand Gesture User Interface for 3D Point Cloud Annotation”, in IEEE Symposium on 3D User Interfaces (3DUI), 2014.
Slice-n-Swipe_3DUI_Contest_Submission.pdf (4.35 MB)
, 
“Design and evaluation of 3D selection techniques based on progressive refinement”, International Journal of Human-Computer Studies, vol. 71, no. 7-8, pp. 785 - 802, 2013.
, “Evaluating the Impact of Head Rotation Amplification on Virtual Reality Training Effectiveness”, in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), 2013.
, “Building blocks: a novel metaphor for solving 3D puzzles”, in IEEE Symposium on 3D User Interfaces (3DUI) 2011, Singapore, Singapore, 2011, pp. 127 - 128.
, “Rapid and accurate 3D selection by progressive refinement”, in IEEE Symposium on 3D User Interfaces (3DUI) 2011, Singapore, Singapore, 2011, pp. 67 - 74.
, “3DUI 2010 Contest Grand Prize Winners”, IEEE Computer Graphics and Applications, vol. 30, pp. 86 - 96, c3, 2010.
, “Wayfinding Techniques for MultiScale Virtual Environments”, in IEEE Symposium on 3D User Interfaces, Lafayette, Louisiana, 2009, pp. 67-74.
,