Publications

Export 159 results:
Author Title Type [ Year(Asc)]
2016
P. Apostolellis and Bowman, D. A., Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence, in Proceedings of the 15th SIGCHI International Conference on Interaction Design and Children (IDC '16), Manchester, United Kingdom, 2016.
W. S. Lages, Arango, G. A., Laidlaw, D. H., Socha, J. J., and Bowman, D. A., Designing capsule, an input device to support the manipulation of biological datasets, in 2016 IEEE Symposium on 3D User Interfaces (3DUI)2016 IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, USA, 2016.
W. S. Lages, Laha, B., Miller, W., Novotny, J., Laidlaw, D. H., Socha, J. J., and Bowman, D. A., Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data, in 2016 IEEE Virtual Reality (VR)2016 IEEE Virtual Reality (VR), Greenville, SC, USA, 2016.
M. Nabiyouni, Lages, W. S., and Arantes, L., Krinkle Cube, in Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY Companion '16, Austin, Texas, USANew York, New York, USA, 2016.
W. S. Lages, Ray, camera, action! A technique for collaborative 3D manipulation, in 2016 IEEE Symposium on 3D User Interfaces (3DUI)2016 IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, USA, 2016.
P. Apostolellis, Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums, in CHI Workshop: Involving the Crowd in Future Museum Experience Design at the ACM Conference on Human Factors in Computing Systems (CHI'16), San Jose, CA, 2016.
2015
M. Nabiyouni, Saktheeswaran, A., Bowman, D. A., and Karanth, A., Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality, in IEEE 3D User Interfaces (3DUI), 2015. Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality-Final11.pdf (1.07 MB)
M. Nabiyouni, Scerbo, S., DeVito, V., Smolen, S., Starrin, P., and Bowman, D. A., Design and Evaluation of a Visual Acclimation Aid for a Semi-Natural Locomotion Device , in IEEE 3D User Interfaces (3DUI), 2015. Camera Ready - Design and Evaluation of a Visual Acclimation Aid for a Semi-Natural Locomotion Device05.pdf (633.16 KB)
E. D. Ragan, Bowman, D. A., Kopper, R., Stinson, C., Scerbo, S., and McMahan, R. P., Effects of field of view and visual complexity on virtual reality training effectiveness for a visual scanning task, IEEE Transactions on Visualization and Computer Graphics, p. 14 pages, 2015.
M. Nabiyouni and Bowman, D. A., An evaluation of the effects of hyper-natural components of interaction fidelity on locomotion performance in virtual reality, in ICAT - EGVE '15: the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments, 2015.
W. Lages, Nabiyouni, M., Tibau, J., and Bowman, D. A., Interval Player: Designing a Virtual Musical Instrument Using In-Air Gestures , in IEEE Symposium on 3D User Interfaces (3DUI Contest) , 2015.
R. P. McMahan, Kopper, R., and Bowman, D. A., Principles for Designing Effective 3D Interaction Techniques, in Handbook of Virtual Environments: Design, Implementation, and Applications, 2nd ed., K. Hale and Stanney, K. Boca Raton, FL: CRC Press, 2015, pp. 285-311.
K. Hines, Lages, W., Somasundaram, N., and Martin, T., Protecting workers with smart e-vest, in the 2015 ACM International Joint ConferenceProceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15, Osaka, JapanNew York, New York, USA, 2015.
P. Apostolellis and Bowman, D. A., Small Group Learning with Games in Museums: Effects of Interactivity as Mediated by Cultural Differences, in ACM Interaction Design and Children, Medford, MA, 2015. IDC15_Paper_v7_camera-ready.pdf (889.79 KB)
2014
A. Leal and Bowman, D. A., 3D Sketching and Flexible Input for Surface Design: A Case Study, SBC Journal on Interactive Systems, vol. 5, no. 3, pp. 93-101, 2014.
G. Singh, Bowman, D. A., Hicks, D., Cline, D., J. Ogle, T., Johnson, A., Zlokas, R., and Ragan, E., CI-Spy: Using Mobile-AR for Scaffolding Historical Inquiry Learning, ISMAR. Munich, Germany, 2014. ISMAR-CI.pdf (2.03 MB)
P. Apostolellis and Bowman, D. A., C-OLiVE: Group co-located interaction in VEs for contextual learning, in 2014 IEEE Virtual Reality (VR)2014 IEEE Virtual Reality (VR), Minneapolis, MN, USA, 2014. VRDC2014_submission_PA.pdf (849.11 KB)
P. Apostolellis and Bowman, D. A., Co-located Collaborative Play in Virtual Environments for Group Learning in Museums, in ACM Interaction Design and Children, Aarhus, Denmark, 2014.
B. Laha and Bowman, D. A., Design of the Bare-Hand Volume Cracker for Analysis of Raw Volumetric Data, in IEEE VR Workshop on Immersive Volume Interaction (WIVI), Minneapolis, MN, 2014. WIVI2014_BareHandVC_final.pdf (686.03 KB)
B. Laha, Bowman, D. A., and Socha, J. J., Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets, IEEE Transactions on Visualization and Computer Graphics, vol. 20, no. 4, pp. 513-522, 2014.
P. Apostolellis and Bowman, D. A., Evaluating the Effects of Orchestrated, Game-Based Learning in Virtual Environments for Informal Education, in Advances in Computer Entertainment Technology (ACE), Funchal, Madeira, Portugal, 2014. ACE2014_Paper_v4_camera-ready.pdf (906.93 KB)
C. Stinson and Bowman, D. A., Feasibility of Training Athletes for High-Pressure Situations Using Virtual Reality, IEEE Transactions on Visualization and Computer Graphics, vol. 20, no. 4, pp. 606 - 615, 2014.
S. Kohlbrecher, Romay, A., Stumpf, A., Gupta, A., von Stryk, O., Bacim, F., Bowman, D. A., Goins, A., Balasubramanian, R., and Conner, D. C., Human-robot Teaming for Rescue Missions: Team ViGIR's Approach to the 2013 DARPA Robotics Challenge Trials, Journal of Field Robotics, p. 26 pages, 2014.
L. G. Moreira and Lages, W. S., Organic Tile Textures using Fragment Shaders, in SBC - Proceedings of the SBGames 2014, 2014.

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