Publications
“Enabling immunology learning in virtual reality through storytelling and interactivity”, in Human-Computer Interaction International (HCII), Orlando, FL, In Press.
Lei Zhang_Enabling Immunology Learning in Virtual Reality through Storytelling and Interactivity_Submission.pdf (876.82 KB)
, 
“Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality”, in Virtual Worlds and Games for Serious Applications (VS-GAMES), Vienna, Austria, In Press.
Lei Zhang_Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality_Revision.pdf (380.33 KB)
, 
“Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality”, in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
, “Effect of Volumetric Displays on Depth Perception in Augmented Reality”, in Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018.
, “Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality”, in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018.
“Force Push: Exploring Expressive Gesture-to-Force Mappings for Remote Object Manipulation in Virtual Reality”, Frontiers in ICT, vol. 5, p. 25, 2018.
, “Move the Object or Move Myself? Walking vs. Manipulation for the Examination of 3D Scientific Data”, Frontiers in ICT, vol. 5, 2018.
, “Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums”, in Museum Experience Design: Springer Series on Cultural Computing, Cham: Springer International Publishing, 2018, pp. 19 - 43.
, “Amplified Head Rotation in Virtual Reality and the Effects on 3D Search, Training Transfer, and Spatial Orientation”, IEEE Transactions on Visualization and Computer Graphics, vol. 23, no. 8, pp. 1880 - 1895, 2017.
, “Bookshelf and Bird: Enabling real walking in large VR spaces through Cell-Based Redirection”, in 3D User Interfaces (3DUI), 2017 IEEE Symposium on, 2017.
, “Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment”, Frontiers in ICT, vol. 32164019541930201519562223236, 2017.
, “User experience with semi-natural locomotion techniques in virtual reality”, ACM Symposium on Spatial User Interaction. 2017.
Poster-DAB.pdf (661.5 KB)
, 
“Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence”, in Proceedings of the 15th SIGCHI International Conference on Interaction Design and Children (IDC '16), Manchester, United Kingdom, 2016.
, “Bare-Hand Volume Cracker for Raw Volume Data Analysis”, Frontiers in Robotics and AI, vol. 3235512181919252119299, 2016.
, “Designing capsule, an input device to support the manipulation of biological datasets”, in 2016 IEEE Symposium on 3D User Interfaces (3DUI)2016 IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, USA, 2016.
, “Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data”, in 2016 IEEE Virtual Reality (VR)2016 IEEE Virtual Reality (VR), Greenville, SC, USA, 2016.
, “Krinkle Cube”, in Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY Companion '16, Austin, Texas, USANew York, New York, USA, 2016.
, “Ray, camera, action! A technique for collaborative 3D manipulation”, in 2016 IEEE Symposium on 3D User Interfaces (3DUI)2016 IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, USA, 2016.
, “Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums”, in CHI Workshop: Involving the Crowd in Future Museum Experience Design at the ACM Conference on Human Factors in Computing Systems (CHI'16), San Jose, CA, 2016.
, “A Taxonomy for Designing Walking-based Locomotion Techniques for Virtual Reality”, in the 2016 ACM CompanionProceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces - ISS Companion '16, Niagara Falls, Ontario, CanadaNew York, New York, USA, 2016.
, “A classification of user tasks in visual analysis of volume data”, in 2015 IEEE Scientific Visualization Conference (SciVis)2015 IEEE Scientific Visualization Conference (SciVis), Chicago, IL, USA, 2015.
, “Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality”, in IEEE 3D User Interfaces (3DUI), 2015.
Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality-Final11.pdf (1.07 MB)
, 
“Design and Evaluation of a Visual Acclimation Aid for a Semi-Natural Locomotion Device ”, in IEEE 3D User Interfaces (3DUI), 2015.
Camera Ready - Design and Evaluation of a Visual Acclimation Aid for a Semi-Natural Locomotion Device05.pdf (633.16 KB)
, 
“Effects of field of view and visual complexity on virtual reality training effectiveness for a visual scanning task”, IEEE Transactions on Visualization and Computer Graphics, p. 14 pages, 2015.
, “An evaluation of the effects of hyper-natural components of interaction fidelity on locomotion performance in virtual reality”, in ICAT - EGVE '15: the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments, 2015.
,