Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums

Publication Type:

Conference Paper

Source:

CHI Workshop: Involving the Crowd in Future Museum Experience Design at the ACM Conference on Human Factors in Computing Systems (CHI'16), San Jose, CA (2016)

URL:

https://museumsandcrowds.files.wordpress.com/2016/02/supporting-social-engagement-for-young-audiences_apostolellis.pdf

Abstract:

Considering the shift of museums towards digital experiences that can satiate the interests of their young audiences, we suggest an integrated schema for socially engaging large visitor groups. As a means to present our position we propose a framework for audience involvement with complex educational material, combining serious games and virtual environments along with a theory of contextual learning in museums. We describe the research methodology for validating our framework, including the description of a testbed application and results from existing studies with children in schools, summer camps, and a museum. Such findings serve both as evidence for the applicability of our position and as a guidepost for the direction we should move to foster richer social engagement of young crowds.