C-OLiVE: Group co-located interaction in VEs for contextual learning

Publication Type:

Conference Paper


2014 IEEE Virtual Reality (VR)2014 IEEE Virtual Reality (VR), IEEE, Minneapolis, MN, USA (2014)




<p><span style="color: rgb(51, 51, 51); font-family: sans-serif; font-size: 15px; line-height: 24px;">In informal learning spaces employing digital content, such as museums, visitors either do not get adequate exposure to content or get information through passive instruction offered by a museum docent to the whole group. This research aims to identify which elements of co-located group collaboration, virtual environments, and serious games can be leveraged for an enhanced learning experience. Our hypothesis is that synchronous, co-located, group collaboration will afford greater learning compared to conventional approaches. We developed C-OLiVE, an interactive virtual learning environment supporting tripartite group collaboration, which we will use as a testbed to respond to our research questions. In this paper, we discuss our proposed research, which involves exploring some benefits of the involved technologies and proposing a list of design guidelines for anyone interested to exploit them in developing virtual environments for informal learning spaces.</span></p>